Elshon Blacksand, NPC Elf Waste Druid Over a Lifetime of Madness and Power

Grim

First Post
Hi! this is my first try at an NPC lifetime progression, so bear with me.

I bring to you the story of the elf Elshon Blacksand, called El by those who knew him in childhood. As he grows in years, so too will he grow in levels. This thread will track both, along with the ongoing story of his life.

Props go to BLACKDIRGE, who inspired me to start writing this with his excelent NPCs, especially Nith and Urg, who are very, very cool.

The waste druid is a specialized version of the druid that inhabits the bleak wastes of the Anauroch desert of the Forgotten Realms. They are tied to the land as much as any druid, but the wastes of Anauroch Desert are no ordinary place. It is rare that one finds and ordinary animal in that place, and so to is it rare that one finds an ordinary druid. The desert is heavily tainted by ancient magic, and inhabited by arcane things not hewn by nature. The waste druid takes these to heart, and so is unlike most others. His wildshape list is changed to include more abbaritions and constructs, as is his Summon Nature's Ally. Many spells have the same effects, but are vastly different in flavor. However unnatural the desert is, to a Waste Druid, it is home.

This is my vision for the El, the Waste Druid over a lifetime

Age 40- Druid 1
Age 45- Druid 2
Age 47- Druid 3
Age 67- Druid 4
Age 80- Druid 5
Age 100- Druid 6
Age 125- Druid 7
Age 160- Druid 8
Age 175- Middle Age
Age 198- Druid 9
Age 230- Druid 10
Age 235- Druid 11
Age 240- Druid 12
Age 263- Old Age
Age 270- Druid 13
Age 300- Druid 14
Age 310- Druid 15
Age 311- Druid 16
Age 313- Druid 17
Age 350- Venerable Age
Age 380- Druid 18
Age 430- Druid 19
Age 480- Druid 20
???- Death?
 
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Hey.. Copycat!:D

Not that I have any room to talk after cribbing the idea for these threads off of Maverick Wierdo.:D

Anyway, I am glad that my humble work has inspired you to try your hand at NPC creation. I look forward to the results.

Dirge
 

This is a pretty long post, but it introduces many things, which will make the rest much shorter. Anyway, the first instalment of Elshon, then known by his father's name of Whitesand:

Elshon Whitesand, Elf
Medium Humanoid, Drd 1, AL NG; CR 1;
HD 1d8 + 2; hp 9;
Init +3; Spd 30 ft, AC 17 (+3 dex, + 2 leather, +2 large wooden shield).
BAB +0; Atk +1 melee or +3 ranged;
SV Fort +4, Ref +3, Will +6;
Str 13, Dex 17, Con 15, Int 13, Wis 18,Cha 17
Skills (20 points): Spellcraft +5 (4), Animal Empathy +5(2), Wilderness Lore +8 (4), Handle Animal +5 (2), Concentration +6 (4), Knowledge (nature) +5 (4).
Feats: Dreamspeaking (BoEM).
Languages: Elven, Common, Sylvan.
Armor: Leather armor, +2 AC, 15 lbs; Large Wooden Steel Shield, +2 AC, 10lbs
Weapons: Masterwork Scimitar: Atk +2 melee, Dmg 1d6 +1, crit 18+/x2.
Sling: Atk +3 ranged, Dmg 1d4 +1, crit 20/x2, range 10ft.
Other gear:
Special Abilities:
Nature Sense, Animal Companion,
Memorized Spells (4/2): 0: Create water x 3, Know Direction; 1: Cure Light Wounds, Calm Animals.

El grew up loved by his parents as their only child. Even at the early age of 20 he showed enormous potential, much more than his merchant mother or tinker father. Not only was he quick, but he was wise beyond his years, and extremely likable. On his parent’s biyearly caravan journeys between the ruins of Myth Drannor and Evereska, across the Anauroc, El learned much of the strange creatures that inhabit it, and had befriended the camels and horses that pull his parent’s caravan.

His parents were antique merchants, and would raid the ruins of Myth Drannor for artifacts to sell to the elves of Evereska. It was a dangerous business, but a profitable one. The ruins were overrun by demons, but they were nothing that two very careful explorers and a handful of well-trained mercenaries couldn’t handle.

El matured slowly, never really getting out of his boyish habits. El was a restless boy, and often came to trouble during his bored hours, so his parents set him to work with as many chores as they could think of.

They also made him practice every day for twenty years with his weapon of choice, the scimitar, but he was never any good at it. His father gave him a finely crafted scimitar he had bought in Evereska for El’s thirtieth birthday, for having endured such long training.

Although he lacked a talent for the martial arts, he was uncannily good at reading dreams, and more often than not could explain to others what their dreams meant. He could sense when a dream was prophetic, or whether it was just the machinations of the unconscious.

One day when he was 40, still in his teens to an elf, El became angry with his father over having to clean the family wagon for the sixth time in a tenday, and, frustrated, ran into the desert. He ran far away from the caravan trail, and when he could run no more, he walked parallel to the trail, but a long distance away. From years of trial and error, El had the sense to walk on the windswept side of the dunes, which were hard packed with sand, and to follow distant landmarks, not the gentle curves of the dunes, which although tempting were never straight lines. The sun rose to its peak, and as the day wore on, fell through the sky to the distant horizon.

As the sun set, the temperature changed in a flash, going from burning hot to deathly cold. Years in the desert, and his particularly strong-willed durability kept him well prepared, and he continued to walk into the night, guided by the stars, until at last he could walk no more. He found a small crevice of rocks, and hid within them, sheltered from the wind that even then blew. And then the dream came. El knew immediately that it was no normal dream. It was a dream of sending, a dream with a purpose.

El dreamed of the Anauroc, but changed. It was not a wasteland of sand an rock, but a lush haven, where the rocks and sand of the desert had combined with the magical things deep beneath it to form a paradise, a perfect union of nature, magic, and machine. Animals were everywhere, mithral wolves, crystal birds, adamantine bears, great stone trees, shiny, flowing gold snakes. The dream showed him a tower deep beneath the sands, where a dark and beautiful power waited to be unleashed. The power spoke to him:

“Young El. I know how you yearn to be free, how you drive to know power. I can help you. I only ask that you set me free. Look for the Spike of Ardoros, and you shall find what you seek beneath the Second Reach. I will be waiting. For now, be content with what could be. Watch what your future will be with my help.”

El watched as raw energy burns up from the black sands of the desert-now-paradise and crackled through his dream self, changing him into something more. Looking closer, he saw that his dream self was tied not only to the power beneath the sands, but to the shifting, magical desert itself. The strength of the metal-infused bears: his. The speed of the crystalline birds: his. The impenetrable fortitude of the stone trees: his. The wisdom of the silver-furred wolves: his. The craftiness of the golden snakes: his. The beauty of the flowing sands: his.

“Serve me, young El,” the power whispered, “and watch this dream come to pass. For now, it is but a dream, but should you free me, in time, all this shall be yours. Free me, and you shall free yourself.”

El awoke the next morning to find the crevice he had slept in changed. The ground had shifted, growing smooth and graceful, and he now rested on a bed of fine, fluffy moss, not the cold stone he had fallen asleep upon. A message was etched into the ceiling above him, written in a strange, earthy tongue that he somehow could read: Behold the powers that await you.

As he sat up, he noticed that he was not alone in the crevice. Beside him lay a silver wolf, like the ones from his dreams. It opened its eyes and spoke to him in a soft feminine voice inside his head.

“Boy. You shall be a great man some day. Now rise, and greet the day. I am called Dawn. Never forget that it was I who came to you first. Never forget that it is I who serve you faithfully.”

El did rise. He and Dawn watched the sun rise, and began the long walk back to the caravan. His father was surprised to see him alive, and even more surprised at the wolf he brought with him. But he understood that whatever had happened the night before, he would never understand. He welcomed his son back into the wagon train, as well as the silver wolf, who acted more like a puppy than a beast.

Over the next few months of travel through the inhospitable desert, El explored the limited powers he felt growing inside him. He could create water from nothing, make objects shine, heal wounds, find north unerringly, and even summon strange beasts from the sands themselves. He was especially good at calming the many animals that accompanied the caravan, from the watchdogs to the camels. It was far from the dreams he had been shown, but it was a first step.
 
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Here's the next update. El at 45.

Elshon Whitesand, Elf
Medium Humanoid, Drd 2, AL NG; CR 2;
HD 2d8 + 4; hp 16;
Init +3; Spd 30 ft, AC 17 (+3 dex, + 2 leather, +2 large wooden shield).
BAB +1; Atk +2 melee or +4 ranged;
SV Fort +4, Ref +3, Will +6;
Str 13, Dex 17, Con 15, Int 13, Wis 18,Cha 17
Skills (25 points): Spellcraft +6 (5), Animal Empathy +6(3), Wilderness Lore +8 (5), Handle Animal +5 (2), Concentration +7 (5), Knowledge (nature) +6 (5).
Feats: Dreamspeaking (BoEM).
Languages: Elven, Common, Sylvan.
Armor: Leather armor, +2 AC, 15 lbs; Large Wooden Steel Shield, +2 AC, 10lbs
Weapons: Masterwork Scimitar: Atk +3 melee, Dmg 1d6 +1, crit 18+/x2.
Sling: Atk +4 ranged, Dmg 1d4 +1, crit 20/x2, range 10ft.
Other gear: folding tent (400 gp)
Special Abilities:
Nature Sense, Animal Companion, Woodland Stride;
Memorized Spells (4/3): 0: Create water x 3, Know Direction; 1: Cure Light Wounds, Calm Animals, summon nature’s ally (axiomatic hawk)

Five years have passed, and El has slowly grown into maturity. He now appears as a darkly tanned, wirey elf. His pointed ears are dark with sunburn. His leathery skin has been burned so many times that El no longer feels the heat of midday except as a slight discomfort. His black hair has been grown long, and it hangs down to his waist, unhindered by braids or combing. His feet are protected only by simple leather sandals, and he often wears nothing more than ragged brown pants and an open tan vest.

His parents are proud of El. He has begun to take responsibilities seriously, and has become the caravan’s beast-tender. He has an uncanny way with the horses, oxen, and camels that pull the wagons, whispering in their ears and speaking to them in strange, low tongues. But despite his ragged appearance and strange ways, he is beloved by the entire caravan. He is silent around people, but seems to radiate an aura of wisdom and friendship far beyond his years. Even the most veteran of wagoneers comes to him for advice when something is amiss. His knowledge of the desert is beyond anyone else in the wagon train, even his parents. And his ability to interpret dreams is well sought after. At Everska, during the great faires, he opens shop as a dream-reader, and makes a tidy profit, which he is puts towards gear for desert survival, especially a Decanter of Endless water the local Temple of Tymora is holding for him.

El keeps to himself most of the time. He is content to help the beasts of the caravan, not only because he loves them, but because they love him. During the nightly campfires, he is eerily silent. His answers to questions are rarely more than a few syllables, and he only speaks at length when discussing the flora and fauna of the desert. His silver wolf, Dawn, is a constant companion, lying at his feet when he sleeps, walking beside or slightly ahead when he travels, sitting or lying down calmly next to him when he sits to talk. Some whisper that El is, in fact, adopted, and that his mother found him born from the sands themselves, his wolf companion beside him.

When he is not tending to the animals, he is a scout for the caravan. After years of practice, his gate has shifted and he no longer finds any difficulty in walking the desert sands. His feet seem barely even to touch the dunes, to the amazement of his fellow scouts. On long nights, he and his wolf range far into the desert, always in search of the Spike of Ardoros. El knew not what it looked like, only that he would recognize it when he saw it.

Once they found a goblin camp. Eight goblins sat around a campfire, their wolf mounts tied to a stake not to far off. Creeping towards the camp, El heard them speak of attacking the caravan. The eight goblins snickered as they spoke loudly of the “stupid traders” and how easily they would fall, especially the women. Angered by these words, El called to Dawn and charged the goblins. Drawing his scimitar as he ran, he slew one outright as Dawn’s thick muzzle clamped down on another’s arm, severing it. The other goblins drew weapons. Dawn leaped to El’s side, defending him as he spoke in a strange hissing tongue. One goblin, unfazed by the elf’s strange behavior, charged, only to be taken by the wolf’s bite. A second ran, but this one El ran through with his scimitar.

Suddenly, the sand beneath the remaining four goblins wriggled. A viper, black as night, slipped out of the sand and bit one goblin’s foot. As El urged it on in the strange tongue of snakes, it slithered up a second goblin’s leg. The goblin tried to slice at it, but only succeeded in hitting one of his companions with the pommel of his sword. The viper bit this goblin too, and then retreated into the sands. Stunned, the other two goblins dropped their swords and ran. Dawn chased both down. He left the bodies to the vultures, as was only natural. The wolves he spoke to in their tongue, calming them. They parted their circle and allowed him to free them. They ran of into the desert, howling their freedom to the wind. El looted the bodies and returned to the caravan. When the merchants learned what the young elf had done, they praised him heartily. But they did not know the true reasons for El’s fight. The goblins themselves were not the problem. Fighting and death were only natural parts of life. It was how they had chained those animals. El could hear the wolves’ thoughts, how much they resented their cruel masters. The horses and camels did not mind their servitude. They though it natural that they serve their purpose as beasts of burden and as riding animals. But to tie up a wolf and use it as a mount, what cruel mind could conjure that? The goblins deserved to die, and so they did. Freeing the enlslaved pack brought El one step closer to the dreams that haunted him nightly.
 


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