Elven Horse and Cat?

This is great news! Thank you guys in advance! These conversions are a must for my next campaign (the Yyllethyn that is). I also want to do the Halfling Pony in the same issue of Dragon. That would be awesome! :)
 

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It's funny, but the only creature from that dragon I converted was the Brak Twan. It's a 3.0 version though. Maybe I'll do the Yyllethyn tonight. If you cound post the Dragon Magazine Number, I'll do it tonight.
 

Here's my first attempt:

Elven Horse (Yyllethyn)
Large Magical Beast
Hit Dice: 3d10+6 (22 hp)
Initiative: +2
Speed: 80 ft. (16 squares)
Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +3/+9
Attack: Hoof –1 melee (1d4+1*)
Full Attack: 2 hooves –1 melee (1d4+1*)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Low-light vision, scent, spell resistance 13, stalwart, sylvan beauty
Saves: Fort +5, Ref +5, Will +2
Abilities: Str 14, Dex 15, Con 15, Int 7, Wis 12, Cha 11
Skills: Listen +4, Move Silently +6, Spot +4
Feats: Endurance, Run
Environment: Temperate plains and forests
Organization: Domesticated
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --

This white horse has a delicate appearance, with a long, flowing mane and tail. Its blue-green eyes and pale silvery pink hooves hint at a supernatural origin.

Elves have long trained these horses for grace, elegance, and speed. Their elven name is
yyllethyn, which means "sun follower".

Elven horses are most often white, though some lines are dapple gray, golden, or rarely black. With the exception of the dapple gray, these colors are always uniform, without the common socks, stars, or blazes that mark mundane horses. The elven horse is also slightly longer in the leg, neck and nose than its common cousin, giving it an almost delicate appearance.

Elven horses understand Elven, but cannot speak any languages.

Combat

An elven horse not trained for war does not normally use its hooves to attack. Its hoof attack is treated as a secondary attack and adds only half the horse’s Strength bonus to damage. (These secondary attacks are noted with an asterisk in the Attack and Full Attack entries.)

Stalwart (Ex): Elven horses have a +4 racial bonus on saving throws against fear effects.

Sylvan Beauty (Su): The supernatural beauty of an elven horse protects the creature as if it were warded by a continuous sanctuary effect (Will DC 11 negates). The save DC is Charisma-based.

Skills: Elven horses have a +4 racial bonus on Move Silently checks.

Carrying Capacity: A light load for an elven horse is up to 150 pounds; a medium load, 151–300 pounds; and a heavy load, 301–450 pounds. A light horse can drag 2,250 pounds.

Training an Elven Horse

To be trained, an elven horse must have a friendly attitude toward the trainer. An elven horse usually has a friendly attitude toward trainers who are elves or who have elf blood (such as half-elves), provided the trainer supplies the horse with sustenance for at least a few days and has not attacked or mistreated the creature. An elven horse is indifferent (at best) toward most other creatures. Changing an elven horse's attitude requires a wild empathy check (with the normal -4 penalty applied against magical beasts). A character can use a Diplomacy check instead, provided the character has some way to communicate with the horse, such as access to a speak with animals spell.

Training a friendly elven horse requires a Handle Animal check. An elf (or a creature with elf blood) can train an elven horse without penalty, but the Handle Animal DCs for any other trainer increase by 5 (in addition to the normal +5 increase to DCs for training a magical beast). The time require depends on the tricks or task the elven horse must learn, as noted in the Handle Animal skill description.



Elven Warhorse (Yyllethyn)
Large Magical Beast
Hit Dice: 3d10+9 (25 hp)
Initiative: +2
Speed: 60 ft. (12 squares)
Armor Class: 15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 13
Base Attack/Grapple: +3/+10
Attack: Hoof +5 melee (1d4+3)
Full Attack: 2 hooves +5 melee (1d4+3) and bite +0 melee (1d3+1)
Space/Reach: 10 ft./5 ft.
Special Attacks: --
Special Qualities: Fearless, low-light vision, scent, spell resistance 14, sylvan beauty
Saves: Fort +6, Ref +5, Will +2
Abilities: Str 16, Dex 15, Con 17, Int 7, Wis 13, Cha 11
Skills: Listen +4, Move Silently +6, Spot +4
Feats: Endurance, Run
Environment: Temperate plains and forests
Organization: Domesticated
Challenge Rating: 3
Treasure: None
Alignment: Always neutral
Advancement: --
Level Adjustment: --

This white warhorse has a delicate appearance, with a long, flowing mane and tail. Its blue-green eyes and pale silvery pink hooves hint at a supernatural origin.

Elves have long trained these horses for grace, elegance, and speed. Their elven name is
yyllethyn, which means "sun follower".

Elven horses are most often white, though some lines are dapple gray, golden, or rarely black. With the exception of the dapple gray, these colors are always uniform, without the common socks, stars, or blazes that mark mundane horses. The elven horse is also slightly longer in the leg, neck and nose than its common cousin, giving it an almost delicate appearance.

Elven horses understand Elven, but cannot speak any languages.

Combat

An elven warhorse attacks with its front hooves. An elven warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Fearless (Ex): Elven warhorses are immune to fear effects.

Sylvan Beauty (Su): The supernatural beauty of an elven horse protects the creature as if it were warded by a continuous sanctuary effect (Will DC 11 negates). The save DC is Charisma-based.

Their extreme, almost ethereal beauty makes it difficult for an intelligent opponent to attack the elven horse. Any opponent of semi- or higher intelligence must make a saving throw vs spell when deciding to attack an elven horse. Failure means the opponent just can't muster te wickedness to injure such a beautiful animal. If the elven horse causes any damage to the opponent, however, the charm is broken.

Skills: Elven horses have a +4 racial bonus on Move Silently checks.

Carrying Capacity: A light load for an elven warhorse is up to 230 pounds; a medium load, 231–460 pounds; and a heavy load, 461–690 pounds. A light warhorse can drag 3,450 pounds.

Training an Elven Horse

To be trained, an elven horse must have a friendly attitude toward the trainer. An elven horse usually has a friendly attitude toward trainers who are elves or who have elf blood (such as half-elves), provided the trainer supplies the horse with sustenance for at least a few days and has not attacked or mistreated the creature. An elven horse is indifferent (at best) toward most other creatures. Changing an elven horse's attitude requires a wild empathy check (with the normal -4 penalty applied against magical beasts). A character can use a Diplomacy check instead, provided the character has some way to communicate with the horse, such as access to a speak with animals spell.

Training a friendly elven horse requires a Handle Animal check. An elf (or a creature with elf blood) can train an elven horse without penalty, but the Handle Animal DCs for any other trainer increase by 5 (in addition to the normal +5 increase to DCs for training a magical beast). The time require depends on the tricks or task the elven horse must learn, as noted in the Handle Animal skill description.



I'll hit the Teu'kelytha later.
 

Shade beat me to it. Darn!

Ah well, perhaps the non-war version should only have 2 HD. It did in 2nd edition, and it would be more in line with the Warbeast template.
 


Moon-Horse (Teu'kelytha)
Large Magical Beast
Hit Dice: 4d10+12 (34hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Hoof +6 melee (1d8+4)
Full Attack: 2 hooves +6 melee (1d8+4) and bite +1 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Spell-like ability
Special Qualities: Darkvision 60 ft., immunities, low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 18, Dex 13, Con 17, Int 11, Wis 13, Cha 13
Skills: Concentration +8, Listen +4, Spot +4, Survival +4
Feats: Endurance, Run
Environment: Temperate plains and forests
Organization: Domesticated or herd (5-20)
Challenge Rating: 3
Treasure: None
Alignment: Usually chaotic good
Advancement: 5-8 HD (Large)
Level Adjustment: --

This magnificent, silvery gray horse sports a black mane. Its deep blue eyes and facial expression hint at an intelligence far greater than a mere animal.

Moon-horses, whom the elves call teu'kelytha, are intelligent, free-willed equines with a strong affinity for elves. Coloration varies from white to silvery-gray, with manes ranging from white to black.

Moon-horses sometimes voluntarily serve as elven cavalry mounts when there is great need.

Moon-horses understand Elven, but cannot speak any languages.

Combat

A moon-horse fights with its hooves and spell-like ability.

Immunities (Ex): Moon-horses are immune to ability damage, ability drain, enchantment effects, energy drain, fear effects, paralysis, and poison.

Spell-Like Ability: A moon-horse possesses one of the following spell-like abilities which is usable once per day. Regardless of the ability possessed, the caster level is 4th and the save DCs are Charisma-based (DC 13 for a typical moon-horse).

d10 Spell-like ability
1 Color spray
2 Magic missile
3 Shield
4 Sleep
5 Fog cloud
6 Knock
7 Ray of enfeeblement
8 Stinking cloud
9 Summon swarm
10 Web

Carrying Capacity: A light load for a moon-horse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds.
 





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