Elven Navy Delta Squad: Hunters

"Alright, then. Amanu, when you're ready. Let's get off this planet."

Marcus will stay on the bridge to watch over the two. When Eneral and Theryndil return, Marcus will have them make a second sweep of the ship looking for contraband, secret cargo compartments, etc.

Otherwise, once we lift off Marcus will report that we are moving off planet and get the coordinates to rendevous with the carrier.
 

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Like all members of Delta Squad, Amanu has received several briefings on operating spelljamming craft. Each sentient race tends to use different methods to power and control their vessels. Fortunately this ship, like most human vessels, is controlled by a Throne, which responds best to the arcane skill of a wizard (or wu-jen).

As Amanu sits in the chair, his consciousness expands to encompass the entire ship and the surrounding area. He can feel the island beneath his feet, taste the freshness of the air in the cabins, and sense the motion of Erenal and Theryndil as they move about the ship.

When they report back, Amanu lifts the entire ship into the air. Large glass windows on either side of the bridge allow the others to watch as earth and water fall away, slowly at first, then swifter as the ship begins rushing through the sky.

Before long the blue sky fades to reveal the blackness of space. Using the coordinates Marcus retrieves from the message crystal, Amanu sets a course for the Escaflowne.
 
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The flight of a spell-jammer.

Marcus has seen and experienced it many times before. He would like to enjoy it, but the mission isn't done. Marcus lost too much on this mission, and he didn't want to lose any more. To do that, he was going to watch over the two prisoners till they were transferred into the authorities hands.

Marcus positioned himself to get a good view of Haworth and Jae-Min and their activities. He would watch them.
 

The flight to the carrier ship is about eight hours, but the time passes in relative silence. Haworth and Jae-min remain on the bridge, mostly silent during the flight.

As you close with the command vessel you spot flitters and other craft on routine patrol. Through the message crystal you receive directions for landing. Magical lighting also appears in front of the ship, guiding Amanu as he steers into a position above the flight bay.

Dropping a ladder to the deck below, you and your final two captives make your way down. You are met by Battlepoet Laurelspear, several other members of Delta Squad, and a squadron of enlisted soldiers.

The Battlepoet directs some of the the soldiers to take Jae-min and Haworth to a holding area, and the others to bring Leopard and Arramor's bodies to the ship's medical wing. Then she asks you to accompany her to the planning chamber, and invites your nearby squadmates (Akodo, Grillon, and Rorza) to join in the debriefing.
 


Marcus will follow Battlepoet to the debriefing, making sure that everyone follows suit. His mood is subdued (thinking on those that were lost on this mission) and he will await comments or questions from Battlepoet.
 

Amanu is excited and happy at having returned to the symbol! He ecstatically follows the Battlepoet for the debriefing. During the journey to the debriefing room, he pokes and prods the symbol on the uniforms of the newly joined members of the squad.
 

When you are gathered in the planning chamber, the Battlepoet asks for your informal thoughts on the events of the mission. In which situations did you feel most prepared? In which situations did you feel unprepared? Are there any unresolved issues or questions to be addressed?
 

Marcus looks at the members of the squad, giving encouragement to speak up and speak freely. "I have some comments, Battlepoet, but I would prefer to wait to hear any suggestions from the others of the squad."
 

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