Elven Navy Delta Squad: Thought Taker

Akodo's eyes pop wide open and he shakes his head a bit as Amanu starts to question Terigmar. Regardless of Terigmar's reply to Amanu, Akodo smiles at the ancient wizard and his pseudodragon. "I'll be happy to deliver a scroll to you, Master Terigmar. May you have safe and productive studies until such a time as I see you again." Akodo then heads back to Marcus and the others.
 

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"My current situation?" Terigmar replies. "You refer to my isolation? I doubt I am much different from many arcane practitioners who desire a few years to conduct research without constant interuption."

"As for time stop, it is required for a device I am hoping to create, which will allow one greater navigational control while taking a ship through the rift create by my cosmic storm spell. I'd be happy to tell you everything there is to know about THAT spell on some other occasion. Won't Mordenkainen and the others be jealous when they hear about that one?" Terigmar concludes, speaking mostly to Hisst.

After Delta Squad returns to the moray, Hector orders the sailors to back away from the dragonfly and shove out into the Flow. You watch as Terigmar's floating laboratory vanishes into the rainbow rivers of space.

Three days after leaving Terigmar, Akodo spots Thought Taker tossing a rather bulky sack overboard.
 

GruTheWanderer said:
After Delta Squad returns to the moray, Hector orders the sailors to back away from the dragonfly and shove out into the Flow. You watch as Terigmar's floating laboratory vanishes into the rainbow rivers of space.

"What a waste of a good ship," Chjargal says to Marcus as the moray pulls away from the dragonfly. "I looked her over and she is as dead as he was."

Sorry about the delay in posting. I hope you saw my thread in Talking the Talk.
 

Well, Terigmar seems pleasant enough, if rather eccentric. Akodo shakes his head and grins at the encounter with Terigmar the Terminally Odd, watching as the dragonfly disappears into the distance. If all our encounters were like that, things would be far, far easier.

Three days later...
Akodo cocks his head to the side and raises an eyebrow when he spots Thought Taker dumping the bag overboard. Careful to not think about it, he hunts down Marcus later that day. "Say, Marcus, I've been thinking about our mission. Do you know where Thought Taker is taking us? Well, no matter, I suppose. At least we have this ship instead of that dump Terigmar had." Nervous laugh. "Sometimes I think that this spell jamming thing could really be my bag. Wouldn't want to jump overboard that's for sure." The hengeyokai prays that Marcus can get at the meaning of his bizarre small talk. Hopefully my emphasis will be enough.
 

Three days ago . . .

"So you say that the mage had a pseudo-dragon as a familiar. I thought they were good creatures, if so that would make the mage most likely good," Marcus asked of Akodo. Marcus will have the location of the Terigmar's ship noted on the charts and/or logs so they could return to it with the Time Stop or future questions.

Now . . .

[OOC: waiting on Gru's judgment on whether Marcus picked up on the code.]
 

Three days ago . . .

Keia said:
"So you say that the mage had a pseudo-dragon as a familiar. I thought they were good creatures, if so that would make the mage most likely good," Marcus asked of Akodo.

If Amanu was present, he speaks up, "Beware that the eyes may betray the mind. A arcanist interested in sure magicks can certainly deceive the senses in this area."
 

Three Days Ago...

"Amanu's right — illusions can do many things. At the same time, it's been my experience that pseudodragons are benevolent creatures for the most part."
 

Three days ago...

"The living are living, the dead are dead. Undeath is an aberration that should not be tolerated," Chjargal adds flatly. "Besides, his smell made me nauseous and he let a beautiful ship wither and die along with him. Rotten and negligent? No thank you."
 

Marcus and the others eventually decipher Amanu's coded message, although it takes significant effort. Not long after it becomes apparent that the kobold which Thought Taker brought on board is missing.
 

For the next ten days, Thought Taker seems happy on the few occasions he emerges from his cabin. After that, however, the illithid's movements become a little quicker and jerkier, and it keeps throwing long looks at members of the crew.
 

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