Shade
Monster Junkie
Psion said:Disagree. For non-melee classes, strength is a dump stat, so gnomes and halflings are well off. For melee classes, the half orc isn't losing anything he needs.
Except skill points, which are already at a disadvantage.
My problem with the half-orc is that he isn't really gaining anything he needs, other than the +2 to Str. I'd take a dwarf and its truckload of useful benefits over the Str bonus any day.
Psion said:Con's more important. Dex is nice for rogues, but halflings are better rogues. It's nice for fighters too, but the con hit hurts more than the dex bonus helps.
Interesting. In my experience, Dex is by far the most important stat in 3E. It modifies the most skills, many of them important ones that rely on ever-higher results (Escape Artist, Hide, Move Silently, Tumble). It factors into AC, initiative, ranged attack rolls, and Reflex saves. That's why I think elves make great wizards. Sure, they don't get an Int boost (but none of the core races do), but the Dex boost really helps the wizard, especially considering they can use bows. The hit to Con isn't insignificant, but I find it easier to get past, especially with spellcasters (who even with no Con penalty, still can't rely on hps to save them).