Heh.Sure, but D&D has almost never followed that logic at all.
D&D has pretty consistently ignored all that, beyond the odd spell component, and instead has treated the vast bulk of magic as essentially scientific - straightforward replicable processes, where if you do X, then Y will happen. So I don't feel like that's a major concern in D&D.
Unlike the painfully oppressive, heavy-handed, excruciating explicit, coercion imposed on the magic of the Cleric class, WotC sure loves its feel-free-to-decide-for-yourself unknown blackbox for the magic of the Wizard class.
In any case, in a setting that defines how magic works more explicitly, such as utilizing technology, it becomes more important to make sure it can still "feel" like magic.