Emperor of Solmaria (OOC)

Li Shenron, it depends on which Dragonball you are talking about. If you mean the crappy American dub with all the cuts and edits then no, I'm not too fond of it, but if you mean the original Japanese version, then I must admit I'm guilty ;)
Although as you may know, the word Majin is not restricted to Dragonball, but you made the connection this time. Good sleuthing. :p
 

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Ser Nips would make 8 people who showed interest. I'm not going to say no to any of them. Let's wait to see who actually post characters, and we'll go from there, okay?
 

Here is a standardized character sheet, if you're looking for one:

Name
Gender Race Class ??st lvl
Alignment
Str ?? ..pts ?? <-- if used optional pointbuy system
Dex ?? ..pts ??
Con ?? ..pts ??
Int ?? ..pts ??
Wis ?? ..pts ??
Cha ?? ..pts ??

Hit Points ??
AC ??, Touch ??, Flat ??
Init +??
BAB +??, Grap +??
Speed ?? (base ??, load 0/33, armorcategory)
Fort +??, Ref +??, Will +??

+?? Melee, weaponname, 1d6+??, 20/x2
+??/+?? Melee, weaponname/weaponname, 1d6+??/1d6+??, 20/x2
+?? Ranged, weaponname, 1d6+??, 20/x2, 30'r
+??/+?? Ranged, weaponname/weaponname, 1d6+??/1d6+??, 20/x2, 30'r

Sizecategory, ??'??" tall, ?? wt, ?? yrs old
Colortype hair, colortype eyes, tonetype skin

Speaks languagename, languagename, and languagename

+?? Skillname (4)
+?? Skillname (4)
+?? Skillname (4)
+?? Skillname (2cc) add cc if cross classed
+?? Skillname (4 + 2cc) show multiclass ranks seperately
+0 Listen (0)
+0 Spot (0)

Feats
-featname (optional brief summary here)
-featname (optional brief summary here)

Racename Traits
-brief summary
-brief summary
-brief summary

Classname Abilities
-brief summary
-brief summary
-brief summary

Classname Abilities
-brief summary of second class' abilities

--delete this section unless wizard, cleric, or druid--
Spells Prepared
0th- Spell1, Spell2
1st- Spell1, Spell2 (D) if domain spell
2nd- Spell1, Spell2 (S) if specialization spell

--delete this section unless wizard--
Spellbook
0th- All cantrips
1st- Spell1, Spell2, Spell3

--delete this section unless sorceror or bard--
Spells Per Day ??|??/??/??
0th- Spell1, Spell2
1st- Spell1, Spell2
2nd- Spell1, Spell2

--delete this section unless psion or psychic warrior--
Psionic Modes Mode1, Mode2, Mode3
Power Points ??, Free Talents ??
0th- Power1, Power2
1st- Power1, Power2 (D) if discipline power

--delete this section unless special things are listed--
Special
List any special abilities or miscellaneous information that doesn't fit anywhere else on this character sheet. You can include animal companion stats, familiar's benefits and stats, horse/steed statistics, etc.

Write at least two paragraphs of character background and history here. Try to take advantage of using this section to make your character interesting instead of just a "video-gamish" list of D&D statistics. But don't write so much that it makes people's eyes fall out, keep it focused and stick to the highlights.

If you are updating your character after completing part of an adventure here in this forum, add a paragraph in here that summarizes some of the things that have happened so far, like a short diary or adventure summary from your own PC's perspective. If the character has earned any experience points, this is a good place to make a note of them too.

Write a paragraph that describes the characters personality, manners, attitude, motivations, likes, desires, goals, aspirations, fears, habits, quirks, and similar things. Thinking about that stuff and writing it down will help you role-play much much better and your games will become more fun for you and everybody else playing with you. Who knows, your role-playing might help you win an Academy Award someday.

Write out another paragraph with details describing the way your PC looks when first encountered. Make him/her unique enough so that your character isn't just another boring face in the crowd. Also be sure to describe all your clothing colors and materials so that everyone isn't walking around looking like clones that bought duplicate Adventurer Outfits from the exact same clothing store!!

Armor (worn, ??wt) ??gp optional
Robe (worn, ??wt) ??gp optionally continue for each item below
Outfitname (worn, ??wt)

Medium Weapon or item (belt left, ??wt)
Medium Weapon or item (belt right, ??wt)
Tiny Weapon or item (belt front, ??wt)
Tiny Weapon or item (belt rear, ??wt)
Other items attached to belt (location, ??wt)

Bow or Crossbow (left shoulder, ??wt)
Quiver or Javelin Tube (right shoulder, ??wt)
Backpack (center back, ??wt)
Bedroll (below backpack, ??wt)
Other items worn on back or shoulders (location, ??wt)

Headband, Hat, Helmet (head, ??wt)
Lenses or Goggles (eyes, ??wt)
Cloak, Cape, or Mantle (worn, ??wt)
Vest, Vestment, or Shirt (worn, ??wt)
Ring (left ??th finger, -wt)
Ring (right ??th finger, -wt)
Amulet, Brooch, Medallion, or Necklace (worn, ??wt)
Belt (worn, ??wt)
Gloves or Gauntlets (hands, ??wt)
Bracers or Bracelets (wrists, ??wt)
Boots or Slippers (feet, ??wt)
Other minor accessories (location, ??wt)

Waterskin- water (backpack, ??wt)
5 Torches (backpack, ??wt)
Flint & Steel (backpack, ??wt)
Trail Rations- 1 days (backpack, ??wt)
Other backpack contents (backpack, ??wt)

Coins- ??gp, ??sp, ??cp (pouch, ??wt)
Gemname- ??gp (pouch, -wt)
Gemname- ??gp (pouch, -wt)
Other pouch contents (pouch, ??wt)

Remove any items from this sample list that the character doesn't have. Keep a blank line between the seperate categories (main clothing, belt things, shoulders/back, accessories worn, jewelry, backpack contents, pouch contents) to help organize the character.

The equipment listed should show where everything is usually carried during "hands-free" situations, such as when sitting in the tavern drinking an ale, or climbing up a rope in a dungeon, or carrying your unconscious companion's body back to town to be healed. Even though the character may typically carry certain equipment in his hands, writing your character sheet like this will help visualize where everything goes during any hands-free situations that come up.
 



My Character

Ok heres my character. I chose Shar as my deity. I know this is an FR thing, and i'm not sure if her influence reaches into Vanilla D&D, (or your homebrew world of course), but I believe my background will explain how she comes in. Hopefully this will be alright.

Nilbalion 'Shadowleaf' Savariel
Male Elf Ranger 1st lvl
Chaotic Neutral
Str 14 +2 - 6 points
Dex 18 +4 - 10 points (+2 Racial)
Con 12 +1 - 6 points (-2 Racial)
Int 10 +0 - 2 points
Wis 14 +2 - 6 points
Cha 10 +0 - 2 points

Hit Points: 9
AC 19 (20 with Dodge), Touch 14, Flat-Footed 15
Init +4
BAB +1 Grap +3
Speed 30 (Base 30, Light Armor)
Fort +3, Ref +6, Will +2

+3 Melee, Longsword, 1d8 +2, 19-20/x2
+3 Melee, Shortsword, 1d6 +2, 19-20/x2
+5 Ranged, Longbow, 1d8, x3, 100'r

Medium Sized, 6'1" Tall, 120 lbs., 122 Yrs. old
Silver Hair, Grey Eyes, Pale skin

Languages: Common, Elven

Skills:

+1 Climb (2) (-3 AC Penalty)
+1 Concentration (0)
+2 Heal (0)
+5 Hide (4) (-3 AC Penalty)
-1 Jump (0) (-3 AC Penalty)
+8 Listen (4) (+2 Racial)
+5 Move Silently (4) (-3 AC Penalty)
+2 Perform (Dance) (2cc)
+4 Ride (0)
+4 Search (2) (+2 Racial)
+8 Spot (4) (+2 Racial)
+2 Survival (0)
-4 Swim (0) (-6 AC Penalty)
+4 Use Rope (0)

Feats:

Track
Simple Weapon Proficiencies
Martial Weapon Proficiencies
Shield Proficiencies
Light Armor Proficiencies
Dodge

Racename Traits:

Low-Light Vision
Immunity to magic sleep/+2 SV vs. Enchantments
+2 Racial bonus to Listen, Search, & Spot checks
Automatic Secret Door check within 5 feet.

Ranger Abilities:

Wild Empathy
Favored Enemy - Goblinoid (+2 Damage/Skills)

Items/Equipment:

Chain Shirt (25 lb.)
Light Wooden Shield (5 lb.)
Longsword (4 lb.)
Shortsword (2 lbs.)
Longbow (3 lb.)
40 Arrows (4 lb.)
Belt Pouch (.5 lb)
Backpack (2 lb.)
Silk Rope (50 ft.) (5 lb.)

Total Weight: 56.5 lb.

Wealth:

PP - 0
GP - 13
SP - 0
CP - 0

Background:

Nilbalion, or 'Shadowleaf' as he prefers to be called, was a strange child, even by Elven standards. From an early age he seemed to be obsessed with shadows. He would sit and play in them for hours. This might explain his paler than normal complexion compared to his peers.

Autumn came to be his favorite time of the year, as he loved to run and play beneath the falling leaves. He would tell his parents that he was trying to hide in the leave's shadows, as they fell. Consequently, this behavior gave birth to the moniker he carries with him to this day, of 'Shadowleaf'.

His parents thought it was just a silly game, but to Nilbalion it was much more. His obsession eventually reached the attention of Shar, The Dark Goddess. In him Shar saw a great potential, and offered to watch over him and guide him to one day be able to hide in the shadows of those leaves he played in. This sold Nilbalion immediately, and since that day has been a faithful worshiper of The Mistress of the Night. His ambition is to become a Shadowdancer in the name of his Dark Lady Shar, and fulfill his dream of shadow walking.

Nilbalion's personality is that of an outcast. He finds solace only in shadows and keeps to them whenever possible. As the edicts of his goddess demand, he is a very secretive person, and displays himself as very withdrawn and introverted. Despite this, when spoken to he will respond in a friendly manner. Not having many friends as a child makes Nilbalion yearn for companionship. He will at times, 'reach out from the shadows' so to speak to try and make friends, and will protect those he does befriend with his life.

Nilbalion's clothing is a myriad of different shades of grey and black to go with his life in the shadows. He almost always wears a long black cloak with a large hood drawn over his pale face. Rarely does he show that face. Those peering in will be met by a set of piercing grey eyes, and perhaps a slight glint of silver. When fighting, on rare occasions Nilbalion's hood will be thrown off to give way to a shining mane of silver hair that falls over his shoulders and runs halfway down his back. Under his cloak he has a pair of scabbards that hold his weapons. In his free time he practices fighting with both of them simultaneously, and is excelling at that usage unusually fast. He also carries a longbow on his back that appears to have been carved out of some ghostly grey tree.
 
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Xanthas Myre
Male Human Fighter 1st level
Chaotic Neutral
Str. 16 (+3)
Dex. 12 (+1)
Con. 15 (+2)
Int. 11 (+0)
Wis. 12 (+1)
Cha. 11 (+0)

HP-12 AC-17 touch-11 flat-16
Initiative-5
BA-1 Grapple-4
Speed-20ft (base-30ft load-light (73lb) ac-light)
Fort. 2+2=4
Reflex 1+0=1
Will 1+0=1

+4 Melee, longsword 1d8+3 (19/x2) slashing
+4 Melee, heavy mace 1d8+3 (20/x2) bludgeoning
+4 Melee, silvered dagger 1d4+3 (19/x2) piercing
+2 Ranged, light crossbow 1d8 (19/x2) piercing

Medium 6'0", 160lb, 19yrs.
short-cropped brown hair, blue eyes, tanned skin

Speaks Common

Skills - Climb 2+3=5 (-4 ACP)
Craft(Blacksmithing) 1+0=1
Craft(Weaponsmithing) 1+0=1
Craft(Armorsmithing) 1+0=1
Jump 2+3=5 (-4 ACP)
Swim 1+3=4 (-8 ACP)
Ride 4+1=5
Listen 0+1=1
Spot 0+1=1

Feats - Power Attack
Cleave
Improved Initiative

Racial Traits - extra feat at first level
4 extra skill points at first level, 1 at every additional level

Class Abilities - Bonus Feat
Weapon and armor proficient
Shield proficient

Background
Born as a citizen of the Empire of Solmaria, he comes from a moderately rich blacksmithing family and attended his father as an apprentice. Seeing all the knights and adventurers as a boy growing up incited him to strike out on his own to get a taste of personal valor and whatnot.
He has spent the last four years of his life as a caravan mercenary (and has plenty of interesting tales to tell i.e. has never even seen a kobold, much less, know what one is) becoming very bad at gambling while earning a pay he feels is "below him".
As he has hit an all-time low in the money department by way of gambling and losing his horse and everything that comes with it, he is seeking a group of adventurers to help him get his life back on track.

Personality
Easy-going, tends to keep to himself simply because he tends to only think of himself.
Understands the importance of adventuring in a party, as the mutual gains are generally more than if he were out on his own.
Holds a "to-each-his-own" philosophy, he doesn't care who you are or what you do, just as long as you leave him out of it.
He strives to become a hero of which songs are made of, he is very idealistic in this area and holds knights and the like in high regard.
Lies continuously about his past...present...and if he can manage, future...
Xanthas does not concern himself with the laws and ordinances of the Empire or any other state for that matter, he feels he holds a certain diplomatic immunity, as he does not consider himself part of society anymore.

Appearance
Standing at six feet, Xanthas looks neither comely nor homely. He wears his hair short and unkempt, with a "spade"-trimmed goatee. The only color in his face besides the sunburnt brown are his sapphire blue eyes. He wears a well-kept chain-link shirt displayed over a blue undershirt and armor padding. His heavily worn leather breeches, that must have surely been a lighter brown at one time, hang from his waist by a black leather belt holding both a longsword and mace of no great value to either side and a belt pouch. On his back is strapped a mahogany cloak flowing down just past his knees, whose once lustrous sheen, is all but lost in cacophony of mud and weather stains and hairline tears. Concealed beneath the cloak are a blackwood crossbow, a "Normon"-type shield, and a leather backpack. Under his left arm hangs a silver-engraved drinking horn and on his left calf, a blatantly conspicuous silvered dagger. His attire of well-traveled wear clashes with a pair of white and black leather boots that still stink of a tannery, he flaunts them proudly and when asked about them says: "They even came with a free pair of foot-socks!"

Armor - Chainshirt (25lb) +4 +1
Heavy Steel Shield (15lb)+2
Traveler's Outfit (5lb)

Longsword (belt right 4lb)
Heavy Mace (belt left 8lb)
Silvered Dagger (left calf 1lb)
Light Crossbow (left shoulder 4lb)
Belt Pouch (right hip .5lb)
(holding) - 25 bolts (2.5lb)
Backpack (center back 2lb)
(holding) - flint & steel
whetstone (1lb)
waterskin (4lb)
Drinking Horn (left underarm 1lb)

Moneys - Gold 25
Silver 4
Copper 3
 
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Darhaan 'Dar' Fire-Beard

Code:
[COLOR=Orange]
[B]Name:[/B] Darhaan Fire-Beard, son of Dartak of the Reafenheims
[B]Gender:[/B] Male
[B]Race:[/B] Gold Dwarf 
[B]Class:[/B] Paladin 
[B]Alignment:[/B] Lawful Good 
[B]Deity:[/B] Pelor

[B]Str:[/B] 14 +2 (6p.)      [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 10 +0 (4p.)      [B]BAB:[/B] +1         [B]HP:[/B] 12 (1d10+2)
[B]Con:[/B] 14 +2 (4p.)      [B]Grapple:[/B] +3     [B]AC:[/B] 15 [16]
[B]Int:[/B] 10 +0 (2p.)      [B]Speed:[/B] 20'      [B]Touch AC:[/B] 10
[B]Wis:[/B] 14 +2 (6p.)      [B]Init:[/B] +0        [B]Flatfooted AC:[/B] 15 [16]
[B]Cha:[/B] 16 +3 (10p.)

[B]Saves   Base  Mod  Other  Total [/B]
[B]Fort:[/B]     2   +2           +4 
[B]Ref:[/B]      0   +0           +0 
[B]Will:[/B]     0   +2           +2 
+2 racial vs poison
+2 racial vs spells and spell-like effects

[B]Weapons               Attack  Damage  Critical[/B]
Dwarven Waraxe (1-h)    +3    1d10+2     x3 
Dwarven Waraxe (2-h)    +2    1d10+3     x3 
Spiked Gauntlet         +3    1d4+2      x2
Light Hammer (melee)    +3    1d4+2      x2
Light Hammer (thrown)   +1    1d4+2      x2

[B]Armor & Shield        Armor Bonus   Max Dex   Check Penalty[/B]
Chainmail                 +5          +2           -5
[Buckler                  +1           -           -1     ]

[B]Languages:[/B] Common, Dwarven 

[B]Abilities:[/B] Armored Movement, Darkvision 60', Stonecunning,
           Stability, +1 attack vs aberrations, +4 dodge vs giants,
           Aura of Good, Detect Evil, Smite Evil 1/day

[B]Feats:[/B] Power Attack

[B]Skill Points:[/B] 8       [B]Max Ranks:[/B] 4/2 

[B]Skills                Ranks  Modifer Other Total[/B] 
Heal                    4      +2            +6
Sense Motive            4      +2            +6
+2 racial to Appraise (related to stone or metal)
+2 racial to Craft (related to stone or metal)

[B]Equipment             Cost      Weight    Location[/B]
Waraxe                30gp       8lb      in a leather sleeve on back
Spiked Gauntlet        5gp        -       worn on left arm
Light Hammer           1gp       2lb      belt right
Chainmail            150gp      40lb      worn
Buckler               15gp       5lb      strapped to right arm
Explorer's Outfit       -         -       worn under the armor
Earrings               8gp        -       worn on right ear
Backpack               2gp       2lb      center back
Waterskin (water)      1gp       4lb      backpack
Waterskin (empty)      1gp        -       backpack
4 Trail Rations        2gp       4lb      backpack
Metal Flask (spirit)   8gp       1lb      backpack
Soap                   5sp       1lb      backpack
Hempen Rope (50ft)     1gp      10lb      backpack
Grappling Hook         1gp       4lb      backpack
Sack (empty)           1sp       0.5lb    backpack
3 Torches              3cp       3lb      strapped to backpack
Crowbar                2gp       5lb      wrapped in a rag, strapped to backpack
Winter Blanket         5sp       3lb      rolled and strapped below backpack
Bedroll                1sp       5lb      rolled inside the blanket
Belt Pouch             1gp       0.5lb    belt left
Flint and Steel        1gp        -       belt pouch
Knife                  2gp       1lb      belt pouch
Whetstone              2cp       1lb      belt pouch
Signal Whistle         8sp        -       belt pouch
2 Sewing Needles       1gp        -       belt pouch
5gp 9sp 5cp                      0.4lb    belt pouch

[B]Total Weight:[/B]                  100.4lb

                       [B]Lgt >Med<  Hvy   Lift  Drag[/B]
[B]Max Weight:[/B]            58   116   175   350   875

[B]Age:[/B] 49
[B]Height:[/B] 4'4"
[B]Weight:[/B] 184lb
[B]Eyes:[/B] Fiery brown
[B]Hair:[/B] Auburn with a hint of gold
[B]Skin:[/B] Deeply tanned
Appearance: Dar is a rather high and muscular dwarf, who bears his red hair and beard cut quite short but carefully trimmed, though in a sober way, with two braids 5" long coming down his sideburns. He's got a typical square dwarven face, but his eyebrows are less bushy and more elegant, and his flat nose, wide forehead, and not so square jaw have a sort of nobility to them. He wears two golden earrings on his right ear, just above the lobe, that he uses to fiddle with when he's detecting evil auras, and displays two tattoos: one of a bright sunrise on his forehead, with two sunbeams coming down each cheek, and one of a fiery golden, orange and scarlet triumphant sunburst on the palm of his right hand. He's quite confortable in his armor, that he wears above his dark red exploring clothes with yellow edges and trimmings, that would need a stitching hand better than his own. He also wears his leather belt and harness above the armor, and may be seen with an old brown hooded cloak.

Background: Darhaan has been an unusual dwarf for all of his life. First, he is born left-handed. Now, the dwarven society is quite rigid, and since everything, from the tools to the clothes, from the weapons to the writing, is thought for right-handed dwarves, parents usually take advantage of their little children's slow development to force them to use their right hand. This way a vast majority becomes right-handed even if it wasn't their natural bent. A small percentage, though, resist this treatment, and remains left-handed. Dar was one of them. This wouldn't have been much of an issue, apart from some annoying kids that used to pick on the 'lefty', but then he started talking with the sun.
Well, I guess this deserves a better explanation. Dar's family is quite wealthy, and their underground home is as comfortable as a dwarven house can be. They even built a mirror device that allows the sunlight into their main room, through a cleft in the rock. Little Darhaan used to play under the sunshine, until he started behaving strangely. He seemed to talk with some imaginary friend, something that rarely happens among dwarflings, and also argue with them a lot. He began to make chores no one asked him to do in his home, often offered his help to his aged neighbors, and got into fights with kids older than him to defend some weaker child. All the while muttering and grumbling with himself. When his parents finally tackled the problem with him, he simply said, with a sullen look 'Did I do something wrong? I knew it couldn't be right. Go tell the sun, now.' It came out that little Dar was hearing a voice in his head that urged him to defend the weaker, offer his help to the needy and so on. Sometimes Dar really wanted to ignore that voice (hence all the grumbling), but in the end it always managed to convince him. Shocked, his parents immediately brought him before a healer, that, after thorough examinations and divinations, stated that the boy was perfectly healthy and sane, and that the voice he heard was indeed his own awakened conscience. Darhaan had received the call to become an holy warrior, a paladin, and , as strange as it might seem, it wasn't Moradin, the protector of dwarves, or Heironeous, the beacon of virtue, to claim him, but rather Pelor, the shining god of the sun. After being assured several times that there was no cure for this, his bewildered parents reluctantly brought him home and arranged things for him to get a proper training in the ways of his Lord.
So when he grew up Dar was sent to the surface, in Cuthland, to fulfill his education and join his god's church, while his parents removed the mirror and closed the cleft to avoid further... complications. He had just completed his training, when notice of the first edicts of the new Emperor of Solmaria reached Cuthland, and he decided (not before some fierce internal arguments) to depart immediately for Solmaria to help all the people who will surely try to escape the empire.

Personality:Dar has a heart of solid gold hidden under several layers of dwarven grumpiness. It's not that he doesn't like what he does - he loves his mission, in fact - it's just that he didn't ask for it, so if something goes wrong he feels free to complain a bit. Really. Ok, maybe a lot, but that's not the point. For example, if he has to make some sacrifice to help you, be sure he'll be the kindiest soul you can meet. He'll never complain with you. Well, you'll probably hear rumbling with himself or with the sun on his hand a lot, but he'll never say anything to you. Probably the only way to make him stop is to have him to admit that he really enjoys what he does and that he's proud to be a Sunwarrior. When he's really satisfied with himself, he takes a sip from his bottle of treasured, extremely strong liquour.
He's very direct and sincere in his manners, sometimes maybe too direct for his own good, since he doesn't know fear. He likes helping people, especially if they don't bother him with too much gratefulness, that always make him feel embarassed; he likes a hot meal and a night of sound sleep, he likes to take down evil foes bigger than him, or who think they're smarter than him, and he likes his axe always killing sharp. He doesn't like people that waste his time with long speeches, and those that throw themselves in danger because they haven't listened to him; he doesn't like horses, and he's very diffident with them; he detests human and elves mispronouncing his name (that's why he usually introduces himself simply as Dar), he finds undead physically disgusting even more than morally repugnant, but above all else he hates rain and getting wet.[/color]
 
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Dylan Twilight

Dylan Twilight
Male Human Bard 1st lvl
N
Str 12 ..pts 4
Dex 14 ..pts 6
Con 12 ..pts 4
Int 14 ..pts 6
Wis 10 ..pts 0
Cha 16 ..pts 10

HP 7
AC 15
Init +6
BAB +0
Speed 30
Fort +1, Ref +4, Will +2

+1 Melee, Longsword, 1d8+1, 19-20/x2
+1 Melee, Dagger, 1d4+1 19-20/x2
+2 Ranged, Dart, 1d4, 20/x2, 20'r


5'9" tall, 167 wt, 20 yrs old
Lank Brown hair, Blue eyes, tanned skin

Speaks Common, Elvish and Goblinoid

+6 Bluff
+5 Diplomacy
+5 Pick Pocket
+4 Sense Motive
+6 Move Silently
+7 Perform
+4 Hide
+3 Listen
+3 Spot (6 rank)

Feats:
Improved Initiative (+4 to Init)
Run

Class Abilities:
Bardic Knowledge
Bardic Music


Spells Per Day: 2 lvl.0
0th- Daze, Prestiditation, Detect Magic, Mending


Items:
Long Sword
Dagger
10 x Darts (On bandolier)
Studded Leather Armour
Back Pack
Bed Roll
Explorer's OUtfit
Entertainer's Outfit
Flint and Steel
Mirror
Sack
Waterskin
Lute
5 x Trail Rations
Soap
Belt Pouch

Coins- 77gp, 2sp

Background: Born to a prostitute in Faunt, Dylan (A name he gave himself, for he grew up for most of his life under the nomicker "boy") learnt early on, that he was not destined to be much of anything in society, but damn destiny - he was going to try! His natural ability projecting his singing voice to enthrall those who would listen soon developed into an unatural ability that he used to earn himself wealth and gain a reputation as an entertainer around the capitol's taverns and Inns. With his natural charm and ability coupled with his small magical ability Dylan soon made more money than he ever thought considering his meager background.
As soon as the new Emperor made his first decree, Dylan was unable to wow the crowds as he previously had. Well, not lawfully so. He was now forced to use his talents to stay abroad from the law.

Appearance: A handsome lad, though not tall or inspiring. Dylan walks a confident swagger and addresses any newcomer with an appraisal bordering on arrogance. His street sense gives him his confident approach, his poor background created his want to be better.
 
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