Empowered False Life

How is it done correctly?

  • (d10 x1.5) + Caster Level

    Votes: 6 26.1%
  • (d10 + Caster Level) x1.5

    Votes: 17 73.9%


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melkoriii said:
What it says is that cure spells cure half again as much HP's. So that would count the class lvl in the calculation before x by 1.5

Well, I think Hyp wanted a specific showing of the math; i.e. (1d8+ caster level) * 1.5.

If he was disappointed by the example in 3.0, and it's the same example in 3.5, I'd think he'd be disappointed again...
 

youspoonybard said:
If he was disappointed by the example in 3.0, and it's the same example in 3.5, I'd think he'd be disappointed again...


Yeah. I agree that the level component is multiplied, but it gets heavily argued.

"1d8+5 is not a variable numeric effect!" they cry. "1d8 is a variable numeric effect; +5 is a constant numeric effect!"

"But what about Magic Missile?" we reply.

"Um... well... that's different!" they say.

Ah well.

-Hyp.
 

Darklone said:
Hyp, my gf loves your avatar. :D

28volant.gif


THE FLYING SMURF

The flying Smurf has but one dream: to rise up in the air and fly like a bird. He tries all possible means to fulfil his dream. He sticks feathers to his back, builds fabric wings, tries a kite, a magic broomstick, springs on his feet, the wings of a windmill and even a rocket. After having tried soap bubbles and a hot air balloon, he drinks a special potion that makes him lighter than air. But bewildered that he cannot come down anymore he has to eat bricks to touch the ground again.
 

This gives a whole new meaning to the phrase "sh*tting bricks".

Also, I _still_ want to know who Thanee's avatar babe is. Thanee, if that is you, please give me a call.
 


The magic missile example makes it pretty clear. When you have a variable component, that variable component includes anything added to the random roll of the dice.

Many people worry that this is abusive. This isn't as 'abusive' as it appears at first glance.

Consider the following: False life gives d10+1 hp per level (max +10). Instead of doing that, pretend it gave d12 at 1st level, 2d6 at 2nd, 2d8 at 3rd, 3d6 at 5th, 2d10 at 6th, 2d12 at 7th, 4d8 at 9th and 2d10 +1d8 at 10th and beyond. It would be very sloppy, but the average benefit (when maximize spell is not applied) would be roughly the same. Ignoring how sloppy it looks, would anyone think twice about allowing empower to work on it? No.

You'll get the same effect. It is just written in an easier format. A fixed component in a variable total is just like a variable component that always comes out at the average. This does not mean there is an argument for applying empower to spells with only fixed components ... it just provides a reason what multiplying the fixed portion of a variable total is ok. My point is that multiplying the fixed portion of a variable number does not inherently unbalance the spell any more than multiplying variable spells.
 

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