Funny thing is, I've been living for 10 years against the remains of the city fortifications and the street is 5 feet wide.lalato said:Wow... Grey Dwarf and I had the same answer...
--sam
TGD@work said:
Funny thing is, I've been living for 10 years against the remains of the city fortifications and the street is 5 feet wide.
TGD@work said:
30 for the caravan roads
15 - 20 for the main streets
10 for the small streets
[Ed]
Watch towers, 10 yard diameter.
Garrison towers 15 yards diameter.
Stairs in fact, leading to the top of the defences.lalato said:Wow... is it mostly pedestrain traffic on the street? If cars drive on the street... is it only one way?
It might make sense if the Tangle/Maze/Knot/Snake area had such small streets.
--sam
lalato said:
Wow... is it mostly pedestrain traffic on the street? If cars drive on the street... is it only one way?
It might make sense if the Tangle/Maze/Knot/Snake area had such small streets.
--sam
Knightfall1972 said:
Remember, medeval streets are NOT like modern day streets. They only needed room for horses and carts to go down and that was usually one way unless it was a main road.
Knightfall1972 said:I've removed the western waterway wall and removed the water towers from the other two but kept the wall. (This means a huge single arch for each water wall. I've also taken out the inner curtain wall but plan to build an internal curtain wall around the dwarven district (and maybe the old city near the citadel).
Outer walls should be 25 feet at the bottom and 10 feet at the top. Inner walls around 5 feet wide. I'll draw a sketch later (or scan one).Knightfall1972 said:
Thanks, also how wide do you recommend the outer walls to be, as well as the walls for the citadel and any inner curtain wall?
Plsu, call me stupid but what's the difference between a 'watch' tower and a 'garrison' tower, besides the obvious. Are garrison towers specific to gates?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.