RangerWickett
Legend
Since a major component of 5e appears to be evoking oldschool D&D feel, I want to have a sprawling dungeon complex prepared in time for the game's release. I intend to run a classic monsters-traps-and-puzzles dungeon crawl with high attrition so we can test out the new rules and see what we like.
Now obviously I can't balance specific encounters yet, but I can brainstorm. What I hope to end up with is something like Undermountain -- a massive maze that was built over centuries, designed with the intention of killing anyone who tries to get to the bottom.
Toward that end, I'd love it if we could collaborate on dungeon design. Maybe start with a thread of ideas, then start a wiki with entries for different sections, rooms, monsters, puzzles, and traps. Taking a cue from 5e, the whole thing can be modular, and so when the game is finally released we can take whichever pieces of the dungeon we like and put them together for our home games, or one-shots, or play-by-posts. Maybe we could even get players to fill in an "In Character" wiki, to represent the lore gathered by centuries of survivors.
So first, some structure. This is a dungeon in a world with magic, so it doesn't have to make a lot of sense, but it shouldn't be nonsensical. Anyone want to propose ideas for who built the place and why? Where is it located? What resources do we have to build with?
Let's try to start chronologically. Maybe the first builders just were hiding some treasure of a dead pharaoh, but the place was co-opted by other groups later, who expanded and put their own spin on lower levels. As groups of treasure hunters got through the first layer of doom, maybe the party wizard of one of these groups thought, "This shall be my new lair, wherein I will craft the most wretched abominations to safeguard my treasures."
And then that place was mostly looted by religious zealots, who built a temple beneath it, or something. And so on.
So yeah, we've got 16 months. Anyone have some good ideas?
Now obviously I can't balance specific encounters yet, but I can brainstorm. What I hope to end up with is something like Undermountain -- a massive maze that was built over centuries, designed with the intention of killing anyone who tries to get to the bottom.
Toward that end, I'd love it if we could collaborate on dungeon design. Maybe start with a thread of ideas, then start a wiki with entries for different sections, rooms, monsters, puzzles, and traps. Taking a cue from 5e, the whole thing can be modular, and so when the game is finally released we can take whichever pieces of the dungeon we like and put them together for our home games, or one-shots, or play-by-posts. Maybe we could even get players to fill in an "In Character" wiki, to represent the lore gathered by centuries of survivors.
So first, some structure. This is a dungeon in a world with magic, so it doesn't have to make a lot of sense, but it shouldn't be nonsensical. Anyone want to propose ideas for who built the place and why? Where is it located? What resources do we have to build with?
Let's try to start chronologically. Maybe the first builders just were hiding some treasure of a dead pharaoh, but the place was co-opted by other groups later, who expanded and put their own spin on lower levels. As groups of treasure hunters got through the first layer of doom, maybe the party wizard of one of these groups thought, "This shall be my new lair, wherein I will craft the most wretched abominations to safeguard my treasures."
And then that place was mostly looted by religious zealots, who built a temple beneath it, or something. And so on.
So yeah, we've got 16 months. Anyone have some good ideas?