En World Game of Death #2 - Part 2

Actually, it only makes sense for you to carry that salve given your character concept. I was just ranting about the game designer who decided such a salve is non-magical. For it to be non-magical, it should at least be only usable once on the same wound.

Oh well. It is a fantasy game, I guess.
 

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Yes, the bars provided cover. 1/4 cover per set of bars. So 1/2 for shooting through two sets. Which was +4 to Meme's ac. From the unshielded side a 27 hits even with the AC bonus. Also, people may notice that the smoke isn't on the top layer anymore. And if you look really close it isn't heavy smoke either.


Macbrea
 

As to the salve, It isn't that powerful. It heals 1d8 points of damage. At this level the average fighter is swinging for 1d10+8 damage. The ones we have in this game are swinging much harder.

Macbrea
 

Macbrea said:
Yes, the bars provided cover. 1/4 cover per set of bars. So 1/2 for shooting through two sets. Which was +4 to Meme's ac. From the unshielded side a 27 hits even with the AC bonus. Also, people may notice that the smoke isn't on the top layer anymore. And if you look really close it isn't heavy smoke either.


Macbrea

What about my haste bonus?

He gains a +4 haste bonus to AC. He loses this bonus whenever he would lose a dodge bonus.

He can jump one and a half times as far as normal. This increase counts as an enhancement bonus.

Haste dispels and counters slow.

Wow, I forgot I could jump farther than normal. :)
 






Round 8 action:

There is a deafening silence as Vilhelm moves about invisibly. Neither Single Malt or Meme manage to spot him.


Lisa picks up the longsword dropped by her companion and tosses it upto him. Who catches it. She then casts a spell on herself.

Map is same link as above.


Turn belongs to Meme.
 

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