clockworkjoe said:
Is it ok if I post the link to my character sheet? Might as well let the people know 
This was one hell of an informative game! I learned a lot about 3e tactics and mechanics.
Same applies for most of us, I think.
clockworkjoe said:
Anyway, my post game analysis:
THINGS I DID WRONG:
1. I had a weak overall character concept and strategy. [/B]
Somehow, I'd disagree slightly. Once I'd realised what character you where playing (paladin/sorcerer) it occured to me how much bonus you get to your saves. I spent a LARGE number of feats, improving my saves, and it occurs to me, your saves were probably equal to mine, if not better.
clockworkjoe said:
2. I did not seriously anticipate anti magic fields, 9th level spells, and dust of disapperance.[/B]
Well, you should have anticipated dust of disapearance, as it appeared in Doc Midnites show. Antimagic field wasn't/isn't too much of a hastle, unless you rely SOLELY on magic to cause damage. However, those ninth level spells had me worried, right up until the only player left in the game who could handle them made his move. Well done Agladan! (otherwise the game would have been over by now...)
clockworkjoe said:
3. I failed to consider how the arena's terrain affected my overall strategy. It favors fighters over casters and I just ignored that.
[/B]
I don't know... I feel that in some respects casters have an advantage compared to archers, who seem totally screwed by the lack of clear fire. A well placed fire ball could have done marvelous things....
clockworkjoe said:
4. I didn't spend my money wisely. I should have given my followers some alchemist fire or something more than basic gear.
[/B]
I don't really know what you gave them, or what you spent your money on. The one person who has impressed me with his item choices is Agladan, who seems to have spent far too much time scheming up devious ideas that he hopes I'll let him use in our private game!
clockworkjoe said:
5. I was too aggressive, especially at the end. By jumping in the middle of the map, I made myself too vulnerable.
[/B]
Be aggresive is ALWAYS a drawback in this kind of game, as you then appear to threaten EVERYBODY.
clockworkjoe said:
6. I had a poor understanding of the rules before I started.
[/B]
No comment. You seemed to be doing OK, until the wondering machine of death appeared from the Ethereal and started slaughtering everybody...
clockworkjoe said:
THINGS THAT WENT WRONG AND I HAD NO CONTROL OVER
1. Repel wood. Owie. My poor little elves.
[/B]
Agladan... Like I said, he has too much time on his hands.
clockworkjoe said:
2. Starting next to Dabbil, thus making a big ugly dog pile.
[/B]
At least you didn't start IN the dog pile like poor Doc Midnite.
clockworkjoe said:
3. Getting bullrushed. Ow.
[/B]
Nope. You SHOULD have seen this coming, and stayed well away from those Mord' Disjunc Walls.
clockworkjoe said:
Anyway, great game! I just hope one of the vile enchanters wins

[/B]
I second your first sentiment, but I refute your concluding statement. I'm betting Kanyano has a trick or two up his sleeve yet...
MY biggest mistake was underestimating Vilhelm (whom had convinced me through his actions that he was a cleric). My first mistake was not purchasing a potion of haste... With that single potion, I would be alive and more than well... Indeed I would be enjoying my own little universe... I'll explain my plan should any care to listen, once this battle is done.
For what its worth, I was cleric 9.