En World Game of Death #2 - Part 3


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Round 16 Action:

The voice of Vilhelm is heard cast a spell directly over Meme's corpse then he moves.

Map is same as above.

Turn belongs to Dondarrian.
 




Boy, what a boring fight this has turned out to be. Maybe Macbrea should just process 10 rounds at a time to speed up everyone waiting for various spells to end.

:rolleyes:
 

I am not too worried about it. I am sure that it will pick back up some when the players can move about alittle more.


Round 17 action:

There is an awful loud clang of metal on stone against the L shaped platform as Vilhelm moves.


Map is the same as above.

Turn belongs to Dondarrian.
 

The number of active characters has been depleted by kills or injuries, so things are going slower. Also, Single Malt just narrowly avoided death, it's almost as if he was killed while he heals up.

I don't even think that Garrion can even do anything.

2 characters have been pinned down for a while because they wanted to make sure the Ghaele didn't pop up and raise Dabbil or go on a rampage. Soon, they'll be able to move around again, so that should help speed things up. Varsus is finally escaping his Wall of Force prison. Single Malt should also be back in few rounds. So between Vilhem, Single Malt, Varsus, Dondorrian and Kanyano all running around, there will be more active PCs running around then any point besides the first few rounds. And Garrion has probably looted some nifty items, so she'll ahve some new tricks too.

Besides, I'm sure it's not quite as boring when you're alive.
 

I'm just thinking that Single Malt should've memorized/bought some faster healing! This couple hit points a round is going to take forever.
 

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