Verdan the Vicious
Verdin the Vicious (9th level cleric, Human Male)
Stats:
Str 14,
Dex 12,
Con 14,
Int 10,
Wis 18,
Cha 8
Hit Points: 66 (8+8*5+9*2)
AC: 21 (touch 11, Flat-footed 20)
Feats:
Luck of Heroes
Spellcasting Prodigy (Wis)
Lightning Reflexes
Discipline
Scribe Scroll
Weapon Proficiency (Long Sword)
Weapon Focus (Long Sword)
Skills: Total
Climb -3
Concentration +16
Escape Artist -4
Jump -3
Listen +4
Spellcraft +13
Spot +8
Knowledge (Aglarond) 2
BAB: +6/+1
Melee (Hizagkuur Long sword)
+10/+5 (+6 BAB, +2 Str, +1 mw, +1 wpn focus)
damage
d8+4 (+2 Str, +1 Electricity, +1 Fire)
Melee (dagger)
+9/+4 (+6 BAB, +2 Str, +1 mw)
damage
d4+2
Missile (light crossbow)
+9/+4 (+6 BAB, +1 Dex, +2 mw)
d8
Saves
Fortitude +11
Reflex +9
Will +14
Equipment:
+1 Full Plate of moderate fortification (17650 gp, 50 lb)
Masterwork buckler (165 gp, 5 lbs)
Hizagkuur longsword (masterwork) (1815 gp, 4 lbs)
Masterwork light crossbow (335 gp, 6 lbs)
50 masterwork crossbow bolts (350 gp, 5 lbs)
Dagger (2 gp, 1 lbs)
Net (20 gp, 10 lbs)
4 Tanglefoot bags (200 gp, 16 lbs)
Cloak of resistance +2 (4000 gp, 1 lbs)
Brooch of Shielding (1500 gp -)
Ring of Counterspells (Dispel Magic) (4000 gp, -)
Ring of Featherfall (2200 gp, -)
Potion of Cat’s Grace (300 gp, -)
Potion of Fly (750 gp, -)
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SUBTOTAL 1 33287 gp 98 lbs
Wands and scrolls:
Wand of Cure Light Wounds (750 gp)
8 Dispel Magic (9th caster level) (2700 gp, -216 xp)
Endurance (75 gp, -6 xp)
Bull’s Strength (75 gp, - 6 xp)
Owl’s Wisdom (75 gp, -6 xp)
Delay Poison (75 gp, - 6xp)
2 Deeper Darkness (375 gp, -30 xp)
2 Meld into Stone (375 gp, -30 xp)
2 Wind wall (375 gp, -30 xp)
5 Protection from Elements (937 gp 5 sp, -75 xp)
Freedom of Movement (350 gp, -28 xp)
Death Ward (350 gp, -28 xp)
2 Dismissal (9th caster level) (900 gp, -56 xp)
2 Magical Vestment, (9th caster level) (675 gp, -54 xp)
3 Greater Magical Weapon (9th caster level) (1350 gp, -108 xp)
2 Harrier (9th caster level) (900 gp, -72 xp) DotF, page 87
4 Flame Strike (9th caster level) (2250 gp, - 180 xp)
2 Wall of Stone (1125 gp, - 90 xp)
Ethereal Jaunt (562 gp 5 sp, - 45 xp)
2 Hand of Divinity (37 gp 5 sp, -3 xp) MoF, page 98
3 Cure Critical Wounds (1050 gp, -84 xp)
Repel Vermin (350 gp, -28 xp)
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SUBTOTAL 2 15712 gp 5 sp ??
GRAND TOTAL 48999 gp 5 sp
Spells Memorised:COLOR]
0-level (6, DC 15)
1. Detect Magic
2. Detect Magic
3. Guidance (+1 competence, 1 minute)
4. Read Magic
5. Guidance
6. Light
1st-level (6+d, DC 16)
1. Bless (+1morale bonus, 9 minutes)
2. Divine Favour (+3 luck bonus, 1 minute)
3. Entropic shield (20% miss, 9 minutes)
4. Obscuring Mist (9 minutes)
5. Protection from Chaos ([+2 deflection AC, +2 resistance saves, vs chaos] prevents domination and summoned creatures from attacking, 9 minutes)
6. Shield of Faith (+3 deflection bonus, 9 minutes)
d. Magic Weapon (+1 enhancement, 9 minutes)
2nd-level (5+d, DC 17)
1. Hold Person (190 ft Will negates, 9 rounds)
2. Hold Person (190 ft Will negates, 9 rounds)
3. Silence (760ft, Will negates, 9 minutes)
4. Silence (760ft, Will negates, 9 minutes)
5. Silence (760ft, Will negates, 9 minutes)
d. Spiritual Weapon (190ft, +6/+1 d8, 9rounds)
3rd-level (4+d, DC 18)
1. Dispel Magic (190ft d20+9 vs 11+caster level, ignores SR)
2. Blindness/Deafness (190 ft, Fort, 50% miss, no Dex, +2 to hit, ½ speed, -4 to Str and Dex skills)
3. Remove Blindness/Deafness (Touch)
4. Blindness/Deafness (190 ft, Fort, 50% miss, no Dex, +2 to hit, ½ speed, -4 to Str and Dex skills)
d. Dispel Magic (190ft d20+9 vs 11+caster level, ignores SR)
4th-level (3+d, DC 19)
1. Dimensional Anchor (190ft, touch attack, 9 minutes)
2. Poison (Fort, DC18)
3. Spell Immunity (Enervation, Ice Storm)
d. Divine Power (Fighter BAB, 18 Str, +9 hp, 9 rounds)
5th-level (2+d, DC 20)
1. Ethereal Jaunt (9 rounds)
2. True Seeing (90 minutes)
d. Spell Resistance (SR 21, 9 minutes)
What did I learn? Not packing Haste put a serious cramp in my style. With it, I would have been able to get to my boost phase relatively undisturbed. That you can't take things for granted, and even little mistakes have big consequences. I knew I should have sunk into the sand, before passing Vilhelm. I should've had an extra scroll of true seeing...
My plan for success? Now that would be telling... But perhaps you can suss out how I was to get 30 rounds of undisturbed boosting given the above 