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Re: Re: Nothing Recent

Rasyr said:


As for the future, well...... I have just been recently hired by the NEW Iron Crown Enterprises as the System Editor (part time for the next couple of months, then going full time). As to what a system editor does, I maintain rules consistency among numerous other duties. Some of which include helping to design future products. The new ICE is much more involved in product design with the authors now. It is extremely exciting to be in on the design and development of a system....

The humerous aspect of this is that had I not been upset at something (through a misunderstanding on my part in how I perceived something business-related should work), and sent them an email expressing how upset I was. The CEO wrote back explaining where I was wrong and proved it, and we got into a dialogue on other things, and boom! Here I am as System Editor... Very Cool from where I stand...

Watch your back, Rasyr. ICE is still being run by the same people who ran it into the ground and bilked a lot of people out of a lot of money. The second they don't pay you on time, run for the hills.
 

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I know I haven't been around here very much lately, but when we were still waiting for 3e to come out I was here all the time.

I've been deeply involved in the playtest for D20 Traveller for the past year, and have been commissioned (for money and everything) to produce a collection of NPC stats for that game, the title is "76 Gunmen" and should be coming out as a $5 PDF download in a few months in the "Traveller's Aide" Series. I'm hoping that it will also go into the "Best of Traveller's Aide" for this year and thus make it into physical print too (fingers crossed).
 

Well, in no particular order I've gotten the following published in some venue or other (or is coming to a theater near you!)...

1. An article for SkeletonKey Games that is still pending as that company gets its affairs in order.

2. An adventure called "The Arena" recently accepted for Gaming Frontiers upcoming freelancer pdf Adventures

3. The Ring of Shurikens and Mirror of Deathspeak for Bastion Press' Spells & Magic

4. The "Grave Grappler" for Sean K Reynolds' Swords to Plowshares

5. "Fine Tuning Your Campaign" article for Asgard #6

6. Unknown accepted spells for Relics & Rituals II

7. Five organizations for Mystic Eye's upcoming Guilds & Adventurers

8. "Flavour Country", "Icons by Demand", and "Traces" for MEG's Urban Blight as well as helping to develop the rest of the Foul Locales line

9. Wrote an adventure and a half for MEG's upcoming Dragonstar release Raw Recruits

I think that's is so far. Still pretty much a newbie but not bad for under a year so far! Is this what you're looking for Eric? I assumed this kind of thread would never really take place and is why I included my name in the sig. :)
 
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Credits

PDF Credits: (all available at http://www.rpgnow.com/)

Vigilance, Superhero d20

Darkness and Light, a collection of heroes, villains and various "crunch" for Vigilance

Mayhem at the new Millenium Mall, an adventure for Vigilance

Prometheus Rising, SciFi d20

Print Credits: (all for MEG)

Wrote 1/4th of Raw Recruits, a Dragonstar module (coming soon)

Vigilance: Absolute Power (coming in November-December- its done and in the editor's hands *whoohoo*)

USHER Dossiers (a super-agents supplement for Vigilance, coming early next year- Jan/Feb)
 

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I have never had anything I have wrote published. Granted I don't create much that could be published. Mostly convertions of other stuff into a system I'm playing with. I do write short stories, but rarely finish them. I was going to work on a D20 setting based on a story I was writing. Basically it was a SciFi setting, set in space, but with demons and magic and such. Then Dragonstar came out and I said screw it, I'm too lazy. ;)

However I do try and by products by the ENWorld community when I have money to spare. Which has not been too often up until lately. ;)
 

mearls said:
I am not a special, unique snowflake. I do not have amazing writing skills. I am not a superconnected, industry insider, social butterfly. I just work hard, turn my projects in on time, spellcheck and read my material for grammatical mistakes, and treat other people with respect and courtesy. So far, that's all I've needed. You don't need supercool ideas or a PhD in English to design games.

And there you have it.

This is the reason why developers such as myself trip all over ourselves trying to get people like Mike Mearls and Ari Marmell to write for us.

The above makes my job easy, and when my job is easy, I remember why I do this - because it is fun making a living creating role playing games. If you make my job easy - if you help me to enjoy what I am doing 50+ hours a week - then I will want you around as often as I can get you, which helps to ensure that you have plenty of work.
 


EricNoah said:
Ok, and for the few of us who haven't been published, what do you think -- if you see a product out there on a shelf, and it has some work in it by Scott Greene or Claudio or someone like that who comes from "our community" does that make you want to buy the product? It totally does for me...

Tome (TOMB Mwuhahahahahaha ...) of Horrors baby!!!!
 


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