Morrus said:
I'm afraid that you know far more about this than me. Could you list, specifically, what's needed? There are tanglefoot bags etc., at the alchemist's, if I recall correctly, though I've never seen anybody use them.
Yeah the Tanglefoots bags etc.. already in the mod are the mods own versions but cannot be used with the craft trap skill.
The items you need to include
Acid Flask (looks like a little bottle with green liquid and smoke coming out the too)
Alchemists Fire Flask (looks like a little blue bottle with a spray of fire coming from it)
Caltrops (looks like a little pouch with caltrops around it)
Choking Powder (looks like a pouch on its side with some purple dust spilling from it)
Holy Water Flask (looks like a little blue phial not potion bottle shaped)
Tanglefoot Bag (looks like a little khaki piouch with vines growing out the top)
Thunderstone (looks like a little d20 like thing with sysmbols on)
Blue Crystal (for ice traps, has no effect besides being a component for trap making)
There are fire bombs and acid bombs too which are not components of craft making but meants as more extreme grenadelike weapon versions of the acid flask and alchemists fire flasks above.
The New 1st - 3rd level Scrolls that need adding are as follows (just wiz/sorc ones included if you want the new 1st to 3rd spells for the other classes listing let me know)
Acid Splash
Electric Jolt
Flare
Expeditious Retreat
Horizikauls Boom
Ice Dagger
Iron Guts
Magic Weapon
Shelgarns Persistent Blade
Shield
True Strike
Balagarns Iron Horn
Cloud of Bewliderment
Combust
Continual Flame
Death Armour
Flame Weapon
Gedlees Electric Loop
Stone Bones
Tashas Hideous Laughter
Displacement
Greater Magic Weapon
Gust of Wind
Keen Edge
Mestils Acid Breath
Scintillating Sphere
There are also a couple of new Weapons that were included that could be added to the Weaponsmith (and magical wersions to the Merchants Market weapon trader), namely the Dwarven Waraxe and the Whip.