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I'm afraid that you know far more about this than me. Could you list, specifically, what's needed? There are tanglefoot bags etc., at the alchemist's, if I recall correctly, though I've never seen anybody use them.
 

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Morrus said:
I'm afraid that you know far more about this than me. Could you list, specifically, what's needed? There are tanglefoot bags etc., at the alchemist's, if I recall correctly, though I've never seen anybody use them.

Yeah the Tanglefoots bags etc.. already in the mod are the mods own versions but cannot be used with the craft trap skill.

The items you need to include
Acid Flask (looks like a little bottle with green liquid and smoke coming out the too)
Alchemists Fire Flask (looks like a little blue bottle with a spray of fire coming from it)
Caltrops (looks like a little pouch with caltrops around it)
Choking Powder (looks like a pouch on its side with some purple dust spilling from it)
Holy Water Flask (looks like a little blue phial not potion bottle shaped)
Tanglefoot Bag (looks like a little khaki piouch with vines growing out the top)
Thunderstone (looks like a little d20 like thing with sysmbols on)
Blue Crystal (for ice traps, has no effect besides being a component for trap making)

There are fire bombs and acid bombs too which are not components of craft making but meants as more extreme grenadelike weapon versions of the acid flask and alchemists fire flasks above.

The New 1st - 3rd level Scrolls that need adding are as follows (just wiz/sorc ones included if you want the new 1st to 3rd spells for the other classes listing let me know)
Acid Splash
Electric Jolt
Flare

Expeditious Retreat
Horizikauls Boom
Ice Dagger
Iron Guts
Magic Weapon
Shelgarns Persistent Blade
Shield
True Strike

Balagarns Iron Horn
Cloud of Bewliderment
Combust
Continual Flame
Death Armour
Flame Weapon
Gedlees Electric Loop
Stone Bones
Tashas Hideous Laughter

Displacement
Greater Magic Weapon
Gust of Wind
Keen Edge
Mestils Acid Breath
Scintillating Sphere

There are also a couple of new Weapons that were included that could be added to the Weaponsmith (and magical wersions to the Merchants Market weapon trader), namely the Dwarven Waraxe and the Whip.
 
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Let's congratulate the new characters to go Epic (well that I know of anyway): Morrow and Brulnbar! :cool:

The list of Epic characters is getting longer but (again as far as I know) no one has yet claimed the Crown of Ascension...

Good luck to everyone on the Quest!
 

Morrus, I don't know if you're planning on doing houses, but if you do:

I'd like a house, somewhere by/in the Tainted Desert. It's just such a peaceful place to meditate.

youspoonybard (aka Morrow)
 
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One quick note:

If you have purchased the Platnium Pak, it will not work with version 1.62. BioWare is putting a patch together to allow the Platnium users to connect to Gold or Standard games but it will not be ready for another week or two.

D'OH...and that was the whole reason for my picking up the game. :(

Kind of a serious bug on Bioware's part.
 

Henry (and others), do you still have that problem between NWN and Windows XP's SP2 (Service Pack 2)? (Program crashing, IIRC?) Did you find a way around it or do you simply not update to SP2?

The french version of SP2 has come out and I've been wondering about whether or not I should be installing it... Since it's not exactly the same version, it might not cause problems, but I'm not really interested in losing hours on this. ;)

Thanks!
 

XP SP2 Workaround

The easiest way to work around the issue with SP2 is to add Neverwinter to the exceptions list of the Firewall, or to turn it off while playing.

Once I did this I had absolutely no issues.
 

LrdApoc, thanks for your help. Actually the first time i started playing NWN, it asked me if i wanted to block (or not) this program. So far, so good.


There's a bug that happened to me twice last night. (I think it happened to Lindy too.) I switched to a different cloak. When I switched back, my armor was removed. The first time, I hadn't even realized it, since I was stoneskined. But the second time, I noticed and when I tried to put the armor back on, I got a message like: "You can't change armor during combat."

It seems like when you switch cloak with under CEP, your armor gets changed and instantly put back, but since you can't put on armor during combat, you're stuck naked until all ennemies are killed. This is at best annoying (might be amusing too), but at worst, it could be lethal! Who else experienced this bug?


Finally, some congratulations: to Falruel and Lindy for making it to level 20, and to Maespring, who's now Epic (at level 23)! :cool:
 

Morrus, here is a webpage on that DM-Friendly Initiative (DMFI) I told you about tonight. I hope this can help you.

Thanks for teaching me not to mess with the Justice League!!! :lol:
And of course you were right, I'll just shut up and play from now on ;)

EDIT: another (perhaps) useful link, the Toolset manual...
 
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Congratulations to Falruel (another one of Elendiel's characters) for going Epic a few days ago! Fal is now level 22. :cool:

I'm also quite proud to announce that my own character, Kebur Brunn, has reached level 20 (all cleric) last night, after an intensive expedition underneath Anduin's chapel! :cool:

I started playing on August 19th, so it took me about one month and a half. Not bad for a non-optimized character and a slow player. :p

Thanks to Falruel and Brulnbar for getting me safely through the night. And I should (hopefully) reach Epic levels over the week-end. :)
 

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