EN World RPG Book Club for June

So, maybe starting this the same month as 4e wasn't the best idea but Og is still standing tall. No rules issues, no problems with shipping or selling out that I've heard, and the book is really easy to read :D
 

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I"ve enjoyed what I've seen on the pdf... but I'm wishing I sprung for the extra shipping so it wasn't coming media mail...

also wish there was a tracking number on my order invoice.. have to remember to email ipr about it
 

I read it this weekend. Fun stuff, it looks like, but (like KAMB), I suspect that the blood-alcohol level of the players contributes greatly to its success.

The vocabulary system is a brilliant twist, and the heart of the game. Everything else is pretty much replaceable, but this is one of those instances where the mechanic makes the game.

I would have liked some more guidelines/suggestions for scenarios, though, and a sample 'quest for fire' module, even if really short, would have been welcome. As it is, until I DM'd it a couple times, I'd be really afraid that it would fall flat, or be over in 30 minutes. Not a big deal with a regular group, but for a gameday or such it could be an issue.
 
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I'm going to run this at the next Ohio Gameday and it looks like sometime at Gen Con. Heck, I'll have it ready for Origins too. :D
 


I recently picked up Land of Og: Revised Edition (the predecessor to Og: Unearthed Edition) for the huge sum of $1.00 in the used section of my FLGS. From what I have seen, Og: Unearthed uses a completely different set of rules although I don't actually have the new rules to make a good comparison. Does anyone have both sets of rules? If so, how different are they? Are the changes for the better or do the Land of Og rules work better?

I suppose I could pick up Og: Unearthed and check for myself since the pdf is cheap at under $8.00 although I was pretty happy to find Land of Og for a single dollar in print. :cool:
 

Ya, pick up the new one and tell us what the differences are. I haven't seen the older game to read through and figure that out.
 

I was hoping to run it last weekend, but the plans kinda fell through. I'd really like to play it at Gencon, though. It seems custom-made for the late-night gaming sessions.
 

Rodrigo Istalindir said:
I was hoping to run it last weekend, but the plans kinda fell through. I'd really like to play it at Gencon, though. It seems custom-made for the late-night gaming sessions.

If your Fridays is open, it will be run there then. And it might be run at other times depending on what I'm doing and who's around to talk me into it. :cool:
 

Okay, so maybe starting it the same month 4e came out was not a great idea. We got swamped and discussion didn't do so good. But that is not going to stop this idea. Origins is this week and I plan on going out and buying something cool and new and that will become the July book.

As always feedback on making this whole experience better for you is appreciated. So, how can we improve this?
 

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