EN5ider #252: Marks of Renown

Today's entry on EN5ider addresses an oft-overlooked aspect of the typical campaign: how an adventuring group's reputation can have a nuanced impact on them and the world at large. The Marks of Renown optional rules introduce several different kinds of marks—Evil, Honor, Ingenuity, Magic, Nature, Power, Righteousness, and Skullduggery—that every member of the party can use, each with their own benefits and drawbacks to make for an intriguing new element ripe for inclusion at any game table! By Andrew Engelbrite; illustrated by Indi Martin.

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Mike Myler

Mike Myler


A Title Much Cooler Than Anything on the Old Site
I like this and will definitely use this in my current game. It gives meaningful incentives without being unbalanced. I really like articles like this that give more options for groups, rather than just individual character options.

Mike Myler

Have you been to LevelUp5E.com yet?
So is "Mark of Renown" only for if you MAKE your own faction?

It's more about getting the PCs to declare they are a group and to name themselves--the goal is to make everyone at the table feel more united. There's no particular reason a GM couldn't use this on an individual basis although *I* think the table will be missing out on the theme it's intended to reinforce.


First Post
The goal is to provide mechanical incentives for unifying your player characters under the same banner and reinforcing their identity as a group. It can just as easily apply to any in-world faction you'd like your characters to play in that you've already established. It can be something as far reaching as being members of an established military, or as small as your team name for the local adventuring guild. Anything that can unite your group with a symbol, motto, color, or creed. I hope that helps!

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