Today's EN5ider is SICK! Use it to roll up diseases until you've got the one just right for your campaign.
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Lately on EN5ider:
- 591. Tertiary System: Demonic Plagues. Thinking about a sickness to kick your game into a higher gear or pondering an illness worthy of a whole campaign? LOOK NO FURTHER! This treatise on infernal diseases offers nearly 300,000 different unique combinations of demonic plagues to put adventurers on edge and get them moving to divine a cure. Disgustingly designed by Tyler Omichinski, illustrated by Rachel Maduro.
- 590. Adventure: Inheriting Youth. The blood oath tontine sworn by the Motley Lot has reached a critical threshold with only two of the retired adventurers still around to claim it—the once-resurrected warrior Bloodaxe Rowena and the necromancer Salazar. Both believe they are the rightful inheritors of the crucial treasure from their youth (the life-giving elixir known as the Libation Aeternum) but it’s up to the party to decide and help reclaim it! This adventure for 4–5 PCs from 4th–5th level was diplomatically designed and mapped by Andrew Engelbrite, illustrated by Rachel Maduro.
- 589. Over the Next Hill: The Fabulous Riverboat. Smoke rises up in the air above the river as something massive slowly winds its way around the bend, yet what glides into view is not a monster but a ship! This entry in the Over the Next Hill series is all about the legendary Queen Éolynn, a luxurious magical paddlewheel riverboat that travels the waterways of different times and realms. Take a walk on its decks to meet the curious crew and discover why Captain Trevor Baskin is visiting this waterway—after purchasing your ticket to get onboard, of course. Driftingly designed by Anthony Pryor.
- 588. Monstrous Menagerie: Alchemical and Arcane Contamination. For every successful wizard experiment or intensive magical study there are dozens of failures first—sometimes resulting in unintended creations! This entry in the Monstrous Menagerie series features a trio of creatures that might emerge from an alchemist's laboratory or mage's study: the artificially-immortal gestalt mage (CR 16), thirsty but feisty living cauldron (CR 4), and the entangled magic-begotten spell knot (CR 5). Dauntingly designed by Marc Kenobi, illustrated by Yeysson Bellaiza.
- 587. Feats: Paths of the Elements. Elemental feats tap into the primordial forces of nature, granting adventurers unique abilities that reflect their connection to the elemental planes. Whether by conjuring flames, riding the winds, shaping the earth, or commanding the waters, practitioners of these feats can alter the course of battles and undertake heroic deeds that echo through legend. Deftly designed by Robert Adducci, illustrated by Leonardo Sa.