EN5ider is closing out 2019 with a bang! To celebrate the holiday season a minister in training and theologian takes a look at prayerbooks that bring a studious aspect to playing clerics, and a bonus 6th article for the month of December finally answers the question of why there are so many half-orcs, half-elves, tieflings, and other half-breeds roving about—and introduces a particularly irresponsible fellow who sired many of them.
Lately on EN5ider:
Lately on EN5ider:
- #309. Mini-Adventure: Bastards Revenge. With decades of adventuring behind him it’s finally time for Talladio Mihrad to rest his blade and settle down. Unfortunately however this charismatic vagabond’s past is coming back to haunt him—he was a glorious monster slayer and hero to many, but he also sired copious children that are all now tracking him down to exact vengeance for their abandonment! This supplemental mini-adventure for 4-5 PCs of 3rd-5th level was designed by Mike Myler, illustrated by Claudio Pozas, and features cartography by Dyson Logos.
- #308. Magic Items: Prayerbooks & Scripture. This time of year is dominated by holidays—the Solstice, Christmas, Hanukkah, Kwanzaa, Pancha Ganapati, Saturnalia, Yule, Boxing Day, Festivus—and in honor of these many traditions we've prepared a special article from a source uniquely suited to tackle religious subjects. Regular EN5ider contributor Josh Gentry is not only a talented and creative game designer, he's also a studying theologian and minister in training at Emory University! When Josh pitched an article that bridged his academic pursuits with D&D 5E it was too good of an opportunity to pass up and with that in mind, we are happy to introduce to you Magic Items: Prayerbooks & Scripture. In this issue you'll find 6 unique prayerbooks (A Word of Salvation, Rites of Life, Imprication & Vindication, Journey Through the Aether, The Hierophant's Journal, and The Song of Creation) to bring some scholarly elements to the game for clerics and paladins, as well as guidelines for making your own prayerbooks, and a Sacred Story Generator to help generate lore. Illustrated by Guilherme Sommermeyer
- #307. Monstrous Menagerie: Sentient Illusions. This entry in the Monstrous Menagerie series brings into focus illusory arcana that have gone beyond the bounds of figmentation, attaining not just physical forms but sentience as well! The unique nature of these creatures ties each to a gemstone and set of characteristics that define the boundaries of a sentient illusion’s capacity for change after it achieves independent thought—for the bridge from spell to creature exacts a heavy toll. Innovatively designed by Azra Kaknes; illustrated by Xanditz and Gennifer Bone.
- #306. ZEITGEIST #9 - The Last Starry Sky: Part One. The second act of the ZEITGEIST adventure path begins its end in a perilous race against time as the heroes are trapped within the Dreaming. They are hard pressed to escape quickly to stop an Obscurati plot of regicide against the king of Risur, but to do so the adventurers must please a fey court and trick a true titan of nature! This module (for PCs of 15th-16th level) is chock full of 17 statblocks for NPCs and monsters that are great for forested or fey-themed sessions. Pugwampi fox rider (CR 5), fey dire fox (CR 5), great huntsman (CR 12), fey orca (CR 12), boon satyr Xeniam (CR 12), satyr piper (CR 10), satyr springjack (CR 10), the (really cool tankard guzzling) Dread Borenbog (CR 15), dreaming ettercap (CR 5), webway giant spider (CR 12), Copperhat the Headless (CR 11), centaur cavalry unity (CR 12), lightning-split treant (CR 14), the Voice of Rot (CR 20), Blackwood treant (CR 13), rotted archer (CR 9), and exoskeletal ettercap gang (CR 7).
- #305. Mini-Adventure: Tainted Remedies. When the adventurers emerge battered and bruised from a dangerous situation they fortuitously stumble across the traveling healer Sanador. The elven woman introduces herself as an emergency medic who seeks out danger to offer aid, then gives each of the PCs a healing potion absolutely free of charge. What the party don't know is that the alchemist secretly laces her healing potions with a highly addictive solution that not only makes them more potent, but can easily get her patients cripplingly hooked! This excellent supplementary mini-adventure designed by Andrew Engelbrite is a great sidequest for 4-5 PCs of 3rd-5th level made to be inserted inside of your current campaign! Color art by Savage Mojo with cartography by Dyson Logos.
- #304. Over the Next Hill: The Medieval Lord's Manor. Baronies and fiefdoms are a staple of medieval fantasy, playing a role in many of our games and worlds—today's article takes a historical approach to understanding the barony of Alexander Ouer Middleton, providing a perfect example of the usual ruler, subordinates, and culture to be found in a medieval estate. Included are statistics for the baron (CR 3), his reeve (CR ¼), and the local miller (CR ½) as well as rumors and plot hooks alongside a custom map of the Middleton lands! Written by Phill Harmon; illustrated by Indi Martin; cartography by Mik Holmes.
- #303. Monstrous Menagerie: Unique Dragons. The Monstrous Menagerie series is back with a variety of new dragons to enrich your 5E game! This article includes the fey dragon template with Teyladin the Reclaimer (a young green fey dragon) and the memory dragon template (used for the Librarian of Orban Tur, an ancient silver memory dragon). Written by Ben Green; illustrated by Alba Palacio and Ellis Goodson.