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D&D 5E EN5ider #369 - Dangerous Scenarios: Fool's Gold

We stand upon the precipice of a new year and with that in mind EN5ider is forging ahead with a new type of article you'll see more of in 2021: Dangerous Scenarios!

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Lately on EN5ider:
  • 369. Dangerous Scenarios: Fool's Gold. The first entry in this new article series is a harrowing nightā€”and journeyā€”within the Briny Lass, a moored ship that's been turned into an inn and tavern. Unfortunately for the adventurers the evening they visit someone has poisoned the brews, bandits have taken the place over, and by the time they wake up they are already at sea! The would-be pirate Joran Harrow and his ragtag crew of criminals are hard at work searching for a treasure rumored to be aboard but their entire endeavor has been fraying from the start, and with the right people kicking up a fuss those kidnapped the night before might yet make it back to shore in one piece before running afoul of the rocky waters around the Shark's Teeth Islands! Dastardly designed by Christopher Rippee, gorgeously illustrated by Indi Martin, and featuring cartography by Dyson Logos.
  • 368. Spells: Archmagic. Some magic finds its way into the repertoire of nearly every sorcerer and wizard, yet they linger on in spell lists and left unused as more potent options become availableā€”but this need not be the case! This article presents new options for upcasting 19 of the most common spells ranging from alter self all the way down the line to web, giving players a new appreciation for some of the game's most common spells. Compellingly designed by William Fischer, illustrated by Kim Van Deun.
  • 367. ZEITGEIST #13: Avatar of Revolution - Part 1. The end of the ZEITGEIST Adventure Path is at hand! This action-packed climax intersects with the events in ZEITGEIST #12 to cover not only the epic defeat of Nicodemus and the end of the Obscurati cult, but also the fallout of the party's doings in the Gyre, the powerful rituals they've upended, and the tumult of their home world as it tries to cope with the reality-altering powers at play. This section of the adventure includes the Introduction, Act 1: World of Ruin, statistics for 3 airships, and 4 maps.
  • 366. Mini-Adventure: Hero's Kingdom Come. Micazarath became exhausted with fighting "noble heroes" assailing his fortress and the lich tyrant spawned a clever way to bring their meddling to an endā€”specifically inside of a diamond atop the Hero's Scepter. This powerful artifact finds its way into the hands of those that would pose a threat to its creator, slowly and subtly attuning them to its magic until finally sucking them inside of the trap contained within its precious gem. None yet have escaped it but with the help of the people there (the descendants of hero's past, people that have known no other life) will the PCs finally break the cycle? This supplemental adventure is ideal for characters between 3rd and 7th level or as a one shot at 7th level and was deviously designed by Andrew Engelbrite, illustrated by Ellis Goodson and featuring cartography by Dyson Logos.
  • 365. Enchanted Trinkets: Highborn Luxuries. This issue of EN5ider is all about living that medieval noble lifeā€”a path as fraught with intrigue as it is decadence. Give that viscount NPC a sly boost with a surprisingly dangerous defensive fire poker, turn that mansion's library into something special with a narrating book stand, keep your correspondence your own with security seals, or pick any of the other 8 new magic items in this article to really make someone in your world feel like they're properly rich! Indulgently designed by Peter Martin, illustrated by JĆŗlio Rocha.

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Mike Myler

Mike Myler


Don't talk publicly about who you're ignoring
guess i am ignoring this guy "You are ignoring content by this member. "


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