D&D 5E EN5ider #443 - Villain Spotlight: Karthus the Fallen God

Today's EN5ider is all about a deity that's not forgotten or forgiven his fall from divinity—and the adventurous means he'll use to reclaim his place among the gods.

Today's EN5ider is all about a deity that's not forgotten or forgiven his fall from divinity—and the adventurous means he'll use to reclaim his place among the gods.

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Lately on EN5ider:
  • 443. Villain Spotlight: Karthus the Fallen God. He is called the Fallen God by some but it might be more apt to think of Karthus as a trickster deity as he aims to see his deific power returned through merciless deception, peerless guile, and exquisite planning. The wisdom with which this once great entity ruled pantheons is now turned upon mortals, adventurers that Karthus uses as pawns in a deadly game to reclaim his place in the cosmos! Divinely designed by Anthony Pryor, illustrated by Rafael Benjamin.
  • 442. Enchanted Trinkets: Noara's Menagerie. Continuing the game's tradition of animal sculptures imbued with magic, these 15 enchanted trinkets made for the druid queen Noara call forth the gifts of beasts to spectacular effect! An adventurer can wield the power of nature with just the heartwood viper, pyrite fox, zircon shark, or their dozen kin, but like the Plumed Panoply these tributes offer much more when gathered together by a single owner. Devotedly designed by William Fischer, illustrated by Jori Hollander.
  • 441. Spells: Zyxwigg's Abecedary. The marvelous mage Zyxwigg had something of an obtuse obsession with those spectacular spells that are named with as much nuance as their arcane applications employ. Specifically, he loved magic that had a good alliterative ring to it. This perplexing pursuit led to the creation of spells like the off-balancing entropic embrace, the debilitating necrotic needle, the arcana-empowering perilous prediction, the incredible vanishing veil, and 7 other works of miraculous magic detailed in this article! Deviously designed by William Fischer, illustrated by Deanna Roberds.
  • 440. Mini-Adventure: Machines in the Deep. This dungeon delve for 4–5 PCs of 5th–7th level takes the party into an unusual underground facility filled with powerful technology gone awry. If the machinery inside of this strange place can be understood they might be able to fix it, but should the adventurers fail to repair the contraptions within it could spell doom for thousands—possibly even more! Discerningly designed by Peter Martin, illustrated by Xanditz, featuring cartography by Dyson Logos.
  • 439. Red Fangs in a White Night. The city of White Night is named for the enormous magical dome that surrounds it, a work of magical artifice that not only blocks divination magic—it also dulls the sun in the sky and denies the moon. All of this is due to Klarth the Archmage but he hasn't been seen as of late, his absence filled by the clever vampire Steron. The undead's quiet rule hasn't gone unnoticed however, and a second monstrous threat now lurks throughout the settlement spreading to more of the population with every bloody night that passes. An adventure for 4 PCs of 7th level, designed by Thiago Rosa and featuring artwork by Nick Cramp.
 

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Mike Myler

Mike Myler

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