D&D 5E EN5ider #474 - Adventure: Ashes to Ashes

Take a break at the famous Redstone Spa in this month's big EN5ider adventure—just keep your wits about you.

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Lately on EN5ider:
  • 474. Adventure: Ashes to Ashes. In the cold tundra of western Laskia there is a famous establishment that people travel from far across Elissar to visit: the Redstone Spa. The Ashe family have run it for generations but there are rumors that a rivalry is brewing between the sons and daughters of the proprietor Layla, and as she reaches the end of her life her offsprings’ pursuit to succeed her is becoming vicious. It’s said that several of their acquaintances have disappeared under mysterious circumstances, and talk about the Redstone Spa is now just as likely to be stories of siblings at odds as of the place’s beauty. This adventure for 4–5 PCs of 2nd level was desirably designed by Mike Myler, illustrated by Joyce Mauriera and Xanditz, and features cartography by Dyson Logos and Russ Morrissey.
  • 473. Magic Items: Advanced Parasitic Weapons. Getting tired with glowing swords and floating gems? Has that old bag of tricks lost its charm? Consider rewarding adventurers with loot they can really love—specifically the kind that loves them back. Within this issue are five such symbiotic magic items (the blood swarm, burrowing crystal, fel worm, shell swarm, and soulshadow caul) that feed upon their hosts in exchange for incredible abilities like Swarm Vomit, Worm Lash, and Wound Burst. Disturbingly designed by Tyler Omichinski, illustrated by Rafael Benjamin.
  • 472. Intriguing Organizations: Vandt Ascendency. Would-be usurpers—siblings thirsty for power, rivals eager to take for their own, clever creatures seeking to control mortals—are always grasping at the reins of power and the defenses against them are myriad. The Vandt Ascendency are a prime example of the most clandestine and successful kind of organization bound to the throne by loyalty, a group of dedicated mages focused on protecting the crown at all costs (as invisibly as possible, preferably without the head wearing it ever being the wiser). Devotedly designed by Joanna DeLaune, illustrated by Jesse Mohn.
  • 471. Dangerous Scenarios: Brickbeaks. The party’s travels are interrupted by people in disarray outside the Ducking Shoe Inn. These villagers from Treecrest are in a panic, eager to find help dealing with overgrown avians the sheriff has allowed to run rampant leading to chaos and death. Finding and dispatching of these beasts won’t be a simple matter however—brickbeaks are stealthy amongst the marsh and deadly foes. Duckedly designed by Marc Kenobi, illustrated by Rafael Benjamin, featuring the cartography of Dyson Logos.
  • 470. Items: Queue Branch. Espionage and the gathering of intelligence has existed in one form or another since the dawn of recorded history. Nations, guilds, and other organizations employ agents and operatives to gain useful intelligence and to accomplish their tasks they use a variety of tools—often easily hidden, mundane, and cunning tools. Presented here are 8 items employed for espionage ranging from the simple yet crucial adamantine saw or boot knife to the complex agent's saddle, gloomsight lantern and goggles, and special ammunition for putting that extra kick into a crossbow bolt. Discreetly designed by Anthony Pryor, illustrated by Hannah Seakins.

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