D&D 5E EN5ider #506 - Rules: Memento Masteries

EN5ider invites you to remind the party of their previous trials and victories with special abilities that reflect what they've learned: Memento Masteries!

EN5ider invites you to remind the party of their previous trials and victories with special abilities that reflect what they've learned: Memento Masteries!

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  • 506. Rules: Memento Masteries. There's loot and experience gained from every quest the adventurers complete—but what about what they've truly learned from their rigorous trials? Does a new class feature really reflect new tactics, party maneuvers, or combat tricks? Try rewarding your PCs with Memento Masteries! Each of these 15 special abilities are designed to remind adventurers of their most memorable moments, from learning the importance of a Cunning Plan after pulling victory from the jaws of defeat to how they can Spot a Tell after unraveling a complex mystery. Determinedly designed by Cassandra MacDonald, illustrated by Júlio Cesar Oliveira Rocha.
  • 505. Monstrous Menagerie: Wondrous Wildlife. Nature in the real world is a panoply of strange traits, remarkable talents, and evolutionary wonder—and in a place where magic is real there should be far more found in the beasts that roam it! This article includes a half dozen new monsters to include alongside the teleporting dogs and semi-illusory felines adventurers already know: the dreadlion (CR 3), echo-bat (CR 1/8), echo-bat swarm (CR 4), neuro-ant swarm (CR 9), shift-deer (CR 1/4), and windhawk (CR 1/2). Dynamically designed by Levi Thompson, illustrated by Eleni Tsami.
  • 504. Adventure: Peace in the Border Kingdoms. As forces mass along the Border Kingdoms of Elissar there is a fear of devoting too many resources to fighting incursions, of rulers becoming weak and inviting attacks from rivals. Instead they seek out experienced adventurers to parlay with the disparate groups and find a way to get them to stand down. These investigations uncover that more is afoot than a simple grab for power however, and to truly broker peace will mean shattering the hidden triumvirate pulling the strings. This adventure for 4–5 PCs of 10th level was dutifully designed by Charlie Brooks, illustrated by Júlio Rocha, and features the cartography of Umut Comak and Russ Morrissey.
  • 503. Dangerous Scenarios: Chained to the Deep. A fate most terrible is about to befall a group of fishers that have run afoul of vengeful merrow: without immediate intervention they are to be dragged to drown in the depths! These fanatical fishfolk (a priest and acolyte) are not alone however, and anyone that interrupts their revenge has a toothy surprise waiting for them. This dangerous scenario for 4–5 PCs of 4th level was distinctively designed by Marc Kenobi, illustrated by Hannah Seakins, and features cartography by Dyson Logos.
  • 502. Enchanted Trinkets: Roadside Reliquaries. Routes of pilgrimage and holy places are rife with merchants offering divine relics, but so many are cosmetic symbols of faith and nothing more. With these 9 magic items the power they grant is true all the same—though their veracity comes into question when pushed to the limit! From the empowering archangel's feather to the invigorating Varpak's big toe, adventurers across the realms would do well to browse the wares of traders in holy relics just in case one of these enchanted trinkets is available for purchase. Devotedly designed by Andrew Engelbrite, illustrated by Jori Hollander.
 

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Mike Myler

Mike Myler

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