D&D 5E EN5ider #526 - Intriguing Organizations: Ghost Wardens

They have the magic items and knowhow to deal with haunts but there's something not right about them...

Equipped with capture wands, forceholds, and more enchanted equipment besides these adventurers-turned-gaolers of ghosts are dedicated to eradicating haunting spirits—but to what end? This organization might be villains (there's a CR 3 ghost warden hunter for that event), have need for the aid of capable heroes, or instead try to recruit promising applicants proven able to contend with the undead. Darkly designed by Charlie Brooks, illustrated by Indi Martin.


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  • 526. Intriguing Organizations: Ghost Wardens. Equipped with capture wands, forceholds, and more enchanted equipment besides these adventurers-turned-gaolers of ghosts are dedicated to eradicating haunting spirits—but to what end? This organization might be villains (there's a CR 3 ghost warden hunter for that event), have need for the aid of capable heroes, or instead try to recruit promising applicants proven able to contend with the undead. Darkly designed by Charlie Brooks, illustrated by Indi Martin.
  • 525. Adventure: Under Wing. An ominous storm centered on the peak of Broktoth Mountain has grown to such immense size that it can be seen from as far north as Kroppa—signs of ill-omen joined by the shuddering of unquiet magma. There are more fell tidings too with workers in the Nalpine Forest reporting agitation among its fell beasts, and on the road to Icegarten caravans are despoiled and waystations destroyed. People seek safety in the village of Kroppa, but with commerce at a standstill it is becoming increasingly crowded and on edge. Before things come to a head however, the settlement’s karnir has offered a substantial reward to anyone who can uncover the cause and resolve the issue. This adventure in Elissar is for 4–5 PCs of 7th level, direly designed by Marc Kenobi, illustrated by Júlio Rocha, and featuring cartography by Umut Comak and Russ Morrissey.
  • 524. Dangerous Scenarios: Stalactite Cave. From its Grand Gallery to the Ancient Helm the Stalactite Cave contains wonders to behold—and for every marvel there lurk monsters aplenty. Deadly attacks from above, predators springing out from behind the rocks, and more await those brave enough to venture within. Few can survive the delve but adventurers able to withstand the lethal environs will find rewards fitting for their courage! Depth-defying designs by Anthony Pryor, illustration by Hannah Seakins, and featuring the cartography of Dyson Logos.
  • 523. Monstrous Menagerie: Myriad Mages. There's a plethora of magical traditions across the breadth of arcana and those who utilize it often find themselves drawn to specialize with spells of one kind or another. Consider then these half dozen spellcasting NPCs: the corrosive acrimancer (CR 5), chilling cryomancer (CR 5), storming fulgarmancer (CR 5), bright luximancer (CR 5), fiery pyromancer (CR 6), and shadowy umbramancer (CR 5). Each utilizes a different element of arcana, both in their repertoire of spells and the particular magical techniques they've mastered. Distinctively designed by Andrew Engelbrite, illustrated by Rachel Maduro.
  • 522. Villain Spotlight: Calissa the Spirit Fey. While serving as a haunted forest's guardian the dryad Calissa perished—yet she has not realized she died in the line of duty and still protects a portion of the woods. Her powerful connection to nature has been warped by her delusion making the ghostly fey dangerous, her every effort to help becoming lethal by way of negligence and the corruption of the animals that serve her. Attempts to help Calissa understand her plight are met with a potent rage, and those who cross paths with her in the Oldshade Woods have walked into peril! Disquietedly designed by Charlie Brooks, illustrated by Indi Martin.
 

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Mike Myler

Mike Myler


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