The_Furious_Puffin
First Post
Ran my first game of 4e and my first game of the Zeitgiest adventure path last week. My players had a great time and thought it was cool - as did I. I did have one issue though and am now wondering if I need to do anything about the encounter balance.
With a group of GM + 4 players and ran the first two encounters straight out of the book and they beat them pretty soundly. The first encounter is obviously a soft handed intro, but the 2nd battle is a climatic set piece. As the players were playing smart/rolled well I gave them favorable setups, but I don't think they were seriously taxed. People were holding dailies until some mild prompting.
However, for the next session I am getting a 5th player and am wondering if I will need to change the encounter balance. If it was moderate-easy to four players, will it be way to easy for 5? One of the players is an experienced 3.5/5th GM and he had was of the view that I might need to step it up slightly.
I wasn't consciously soft handing the monsters, and I like to think I am a fairly smart/tactical player. My players are generally reasonably optimised (e.g. 18/18 or 20 attack stat lineups) with the group comprising a sensibly built twin strike bow ranger, predator druid (who is a sharp tactician as well) and a less well optimised, but still solidly designed dragonborn inspiring warlord and a Goliath warden. The 5th will be rolling some sort of sorcerer or wizard.
With a group of GM + 4 players and ran the first two encounters straight out of the book and they beat them pretty soundly. The first encounter is obviously a soft handed intro, but the 2nd battle is a climatic set piece. As the players were playing smart/rolled well I gave them favorable setups, but I don't think they were seriously taxed. People were holding dailies until some mild prompting.
However, for the next session I am getting a 5th player and am wondering if I will need to change the encounter balance. If it was moderate-easy to four players, will it be way to easy for 5? One of the players is an experienced 3.5/5th GM and he had was of the view that I might need to step it up slightly.
I wasn't consciously soft handing the monsters, and I like to think I am a fairly smart/tactical player. My players are generally reasonably optimised (e.g. 18/18 or 20 attack stat lineups) with the group comprising a sensibly built twin strike bow ranger, predator druid (who is a sharp tactician as well) and a less well optimised, but still solidly designed dragonborn inspiring warlord and a Goliath warden. The 5th will be rolling some sort of sorcerer or wizard.