Dragonblade
Adventurer
I have a pretty liberal encounter power recovery rule. Any PC can spend a Standard Action (or an AP) to recover any expended Encounter power with some caveats:
-You can't recover Encounter powers with an already defined limit on uses per Encounter (such as Healing Word, etc.).
-You can't recover Encounter powers with a recovery method already specified for them (such as the Avenger's core class power).
-You cannot recover Encounter powers that grant additional actions (to avoid infinite action combos).
Also, to further avoid grind, I use the Escalation Die from 13th Age in my 4e game. Essentially, starting in round 2 of the combat the PCs get a +1 to hit that increases by a cumulative +1 each round, to a maximum of +6.
This means PCs will have an increasing chance to hit as the combat goes on, and it also incentivizes them to hold onto dailies till later when they are more dramatically appropriate, instead of blowing them all in the first couple of rounds. Its a great technique and really helps with grind, IMO.
-You can't recover Encounter powers with an already defined limit on uses per Encounter (such as Healing Word, etc.).
-You can't recover Encounter powers with a recovery method already specified for them (such as the Avenger's core class power).
-You cannot recover Encounter powers that grant additional actions (to avoid infinite action combos).
Also, to further avoid grind, I use the Escalation Die from 13th Age in my 4e game. Essentially, starting in round 2 of the combat the PCs get a +1 to hit that increases by a cumulative +1 each round, to a maximum of +6.
This means PCs will have an increasing chance to hit as the combat goes on, and it also incentivizes them to hold onto dailies till later when they are more dramatically appropriate, instead of blowing them all in the first couple of rounds. Its a great technique and really helps with grind, IMO.