Imaculata
Hero
Speaking of yeti's, I once had my players attend a massive festival at a dwarven town in the mountains. Then all of a sudden an avalanche struck the entire town in the middle of the night. Depending on where the players were at the time of the avalanche, their fate was different. But since they were split up, some of them were buried alive in their tavern rooms, and had to dig them selves out. But to make matters worse, a snowstorm picked up, and yeti's took advantage of all this confusion to attack the town. In fact, maybe the yeti's had caused the avalanche to begin with? Anyway, you have everyone dealing with pitch black darkness, and with the cold, while being attacked by yeti's in the middle of a snowstorm. Now that was scary.
One moment a helpful dwarf is trying to dig them out of the snow, and the next he is suddenly violently pulled into the darkness, and his scream is suddenly cut short. They never found him. Like a scene from the movie '30 days of night', the yeti's tried to split everyone up, and pick them off one by one. It was a nightmare!
If you want to run this idea in your campaign, make sure you have a lot of npc dwarves, and then whenever the players leave one alone, he is gone minutes later. I even played a sound file to give my players an idea what the strange cries of the yeti's sounded like. Some of the player characters will lack the strength to dig themselves out of the snow on their own, so they really need to work together for this. The yeti's can attack from any angle. They can burst through the walls of a building, or lift a dwarf up through the roof of a hut. They never stay to finish the fight, but immediately drag one poor soul out into the cold dark night. They'll play games with the players to try and get them to split up. They are VERY intelligent, and can communicate with their eerie cries, even in the middle of a snowstorm.

One moment a helpful dwarf is trying to dig them out of the snow, and the next he is suddenly violently pulled into the darkness, and his scream is suddenly cut short. They never found him. Like a scene from the movie '30 days of night', the yeti's tried to split everyone up, and pick them off one by one. It was a nightmare!
If you want to run this idea in your campaign, make sure you have a lot of npc dwarves, and then whenever the players leave one alone, he is gone minutes later. I even played a sound file to give my players an idea what the strange cries of the yeti's sounded like. Some of the player characters will lack the strength to dig themselves out of the snow on their own, so they really need to work together for this. The yeti's can attack from any angle. They can burst through the walls of a building, or lift a dwarf up through the roof of a hut. They never stay to finish the fight, but immediately drag one poor soul out into the cold dark night. They'll play games with the players to try and get them to split up. They are VERY intelligent, and can communicate with their eerie cries, even in the middle of a snowstorm.

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