At the risk of a thread hijack, I think this is an astute observation. I have often thought the same; in fact, even when I was posting my earlier reply here I was thinking about "character building" in HERO rules. I could easily see a fully-customizable character generation option in the near future with d20 rules. Where I may disagree is whether that would be D&D proper or some third-party hybrid. I doubt seriously that WotC would so fundamentally change D&D by leaving its class based progressions (after all, they kept d4 hit points for wizards because of history rather than game balance) but could easily see some enterprising soul calculating relative value of feats, abilities, etc. and building a creation system.hong said:When the creeping HEROization of D&D is complete, threads like this will be moot.
Crothian said:It's not that hard to just establish a few practice sessions with the fighter everyday while adventureing for a rogue who wants to become a fighter.
Hypersmurf said:So if the fighter in question uses a longbow, wears studded leather armor, and carries a shortsword for close encounters...
... how do "a few practice sessions every day" help the rogue learn all martial weapon proficiencies, heavy armor and shield proficiency, and the Mounted Combat feat?
hong said:When the creeping HEROization of D&D is complete, threads like this will be moot.
Speaking as one of the players, this system worked very well. Having a very involved DM helped me think out my character concept (a Samurai with minor psionic powers), and let me know which books were available for me to work with.BardStephenFox said:For my latest campaign, I asked for character concepts before the game started. Part of this is to encourage strong roleplay. But, the bigger part is that I have added a bunch of house-rules and I want to be able to point out options that are not in the Core books. I didn't want to heavy-handedly make my players roleplay, I wanted to be sure they didn't limit themselves just because they weren't aware of all the options. (I would like them to be familiar with all the books I am including, and all the rules, but that isn't a realistic expectation.) My point is that it is important to explain some of the reasons why you want information from your players. If you want a little richer storytelling experience, tell them that. If you want backgrounds and class rationalizations to help give your story elements, let the players know. With a lack of information, it is easy to assume that you are just being a jerk.
Macbeth said:Speaking as one of the players, this system worked very well. Having a very involved DM helped me think out my character concept (a Samurai with minor psionic powers), and let me know which books were available for me to work with.
Also, a quick question for BardStephenFox (If your still reading this thread): Have you had a chance to look at the complete Warrior? I picked up the book over the break, and was fairly impressed with the new Samurai class, so I was wondering if I would be able to use it. I'll try to send you an email about it and bring the book with me this Friday.