Alright kids. I'm getting ready to start a new campaign, and I'm trying to figure out what encumbrance rules I want to force the players to track this time.
I'm interested in any novel ideas for both tracking encumbrance, and for mechanical effects. What I want from an encumbrance system is something that's relatively easy to keep track of with pencil and paper, and that will force the players to make decisions and tradeoffs.
Make it real.
Take some heavy weights, and put them on the players at an approximate ratio to reflect the encumbrance of the characters.
You want to force the players to make hard choices about the encumbrance that the characters are taking on? "Hey, Phil, you really want to carry that armor to sell it in town? Well, I have a 100 lb. blanket we can drape on you. Just, you know, think about it."
Tends to clarify the decision-making process.