CyberSpyder
First Post
I've been designing a character that specializes in diplomacy, and so I'm fairly interested in the new rules given for the skill. The attitude DCs appear to be the same, but it does add that a diplomacy check can be made as a full-round action, instead of an extended conversation, by taking a -10 to the roll.
To me, this implies that it is a guideline for diplomacy as a combat action, and that with a high enough skill, I could put a stop to fighting by rendering enemies neutral, or even friendly to me. This isn't, however, explicitly stated, and so I'm not sure. Also, the definition of NPC in this context might be seen as a little vague - humanoids would certainly qualify, but what about intelligent monsters? One would presumably need, in addition, to have a shared language, or some other means of communicating effectively.
What do other people think about this? And is there a solid definition for NPC for this context?
To me, this implies that it is a guideline for diplomacy as a combat action, and that with a high enough skill, I could put a stop to fighting by rendering enemies neutral, or even friendly to me. This isn't, however, explicitly stated, and so I'm not sure. Also, the definition of NPC in this context might be seen as a little vague - humanoids would certainly qualify, but what about intelligent monsters? One would presumably need, in addition, to have a shared language, or some other means of communicating effectively.
What do other people think about this? And is there a solid definition for NPC for this context?