Endure negative energy?

Eristophenes

First Post
May I use Endure Elements, Protection from elements or Resist Elements to protect me from Negative or Positive Energy?

In my opinion the answer is "No". But my player says otherwise...

Thx
 

log in or register to remove this ad

No. These spells just protect from either acid, cold, electricity, fire or sonic. For protection from negative or positive energy, you have to use Negative Energy Protection (in the core rules) or Positive Energy Protection (in Manual of the Planes), respectively. :)
 


Knight Otu said:
For protection from negative or positive energy, you have to use Negative Energy Protection (in the core rules) or Positive Energy Protection (in Manual of the Planes), respectively. :)

I'm still trying to figure out why they split those spells up like that.
 

Negative Energy Protection appeared in previous editions, under the name "Negative Plane Protection". It's the standard defense against level-draining effects, which are very common when fighting undead.

Positive energy, on the other hand, is normally a good thing. In the core rules, I think the only reason you'd want positive energy protection is if you're an undead caster being attacked with healing effects. That doesn't come up very often in the nominal campaign, so nobody thought to create a protection against it.
 

AuraSeer said:
Negative Energy Protection appeared in previous editions, under the name "Negative Plane Protection". It's the standard defense against level-draining effects, which are very common when fighting undead.

Would be nice if it still worked tho. NEP wins my award for "Most Nerfed Spell" in 3e
 

What's wrong with it? It protects from level draining (if save is made) and lasts for more than one touch (old version only protected you from one touch).

Marshall said:


Would be nice if it still worked tho. NEP wins my award for "Most Nerfed Spell" in 3e
 

In my opinion the answer is "No". But my player says otherwise...

[shameless plug]
Man, I hate hearing that. If you're willing to try a new system and have about $60 to shell out on the core rules, pick up HackMaster. it's a modified version of 1/2e AD&D, and most of the rules that matter are in the GMG. Since players specifically aren't allowed to read the GMG (doing so carries in-game penalties), they don't know what the rules are. this has the effect of returning the GM/DM to his position of absolute power. As an added bonus, you can use all of your old 1e/2e monstrous manuals by adding 20hp to all monsters. Gotta love kobolds with 24hps. :)

Oh, did I mention that the PHB has 17 different Fireball spells? :)

[/shameless plug]

Back on topic, they nerfed Negative Energy Protection by adding in a random element. it is possible in 3e to be protected by NEP and still suffer level drain, etc. in 2e, NEP was absolute. it only protected from one hit, but it did it without fail. I either made or read (don't remember) a 6th level version of the spell that duplicates the 3e version, but without the chance for failure.

IMC, NEP has been house-ruled to act as the 2e version did, since I think a 3rd level spell that can counter multiple spells of much higher level as well as numerous creatures' natural attacks is a bit overpowered. There is also a new spell, Improved negative Energy Protection, which acts as a standard NEP except that it protects against all NE attacks for the duration, instead of negating the first attack only.
 

For some reason I'm under the impression that as soon as the spell does damage, its gone. Boom! 1 shot, no duration and not enough damage to even scorch the vamp youre facing.
 


Remove ads

Top