Dr Simon
Explorer
I've usually had sections of an adventure that are non-combative rather than the whole adventure, but I have run a few mystery type adventures where there is perhaps more of a chase than a fight since the culprit isn't some spiky-armoured overlord of evil but just an average person who has stepped over the line.
The only scenario I recall running that was designed not to have a fight in it at all was a light-hearted take on Midsummer Nights Dream with elements from other Shakespearean comedies, centred mostly around mistaken identity, negotiation, infatuated dryads and country bumpkins rehearsing a play.
The only scenario I recall running that was designed not to have a fight in it at all was a light-hearted take on Midsummer Nights Dream with elements from other Shakespearean comedies, centred mostly around mistaken identity, negotiation, infatuated dryads and country bumpkins rehearsing a play.