Energy Missile change

Staffan

Legend
I think the power energy missile is a bit too powerful, with its ability to inflict up to 1d6/level (modified by energy type) to multiple targets without having any chance of hitting your allies. So, I'm considering one of two changes to the power, but can't quite make up my mind which one to use:

1. If you want to hurt multiple targets, you have to split the missile (just like magic missile) - so instead of hitting one target for 6d6, you can hit two for 4d6 and 2d6.

2. By default, energy missile has one target, but can be augmented for more targets by spending 2 PP per extra target (max 8 PP = +4 targets). This augmentation does not increase save DC.

Oh, and a second change I'm making is to make the save DC increase on a +1/2d6 basis, just like all the other energy powers. But that's beside the main point of this post.
 

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Yeah, the +1 DC / 2 PP augmentation is a given (same for Energy Stun).

Also having to choose the energy form upon learning the power is a pretty reasonable house rule for all Energy powers.

I'd probably go for the 2nd version. 1 target per default and 1-2 PP for an additional missile, which must be aimed at a different target within 15' (up to 4 additional targets).

Bye
Thanee
 

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