Hedgemage
First Post
I know that normally you can't use Energy Substitution on a spell with the [Force] descriptor, but... what if you could?
Allowing players to substitute force for fire, cold, etc. would be insanely overpowered, but what about substituting the other way around?
Take Magic Missile for example. If it was modified to use fire energy, it would do fire damage, but would lose the perks of force (like affecting incorporeal things), but it would gain the ability to affect objects.
Some things like Mage Armor would also change in a similar way. By being fire instead of force, it wouldn't protect against incorporeal attacks. But, wouldn't gain any benefit from being fire, cold, acid or whatever.
Any reason I shouldn't allow energy substitution to replace force with another descriptor?
Allowing players to substitute force for fire, cold, etc. would be insanely overpowered, but what about substituting the other way around?
Take Magic Missile for example. If it was modified to use fire energy, it would do fire damage, but would lose the perks of force (like affecting incorporeal things), but it would gain the ability to affect objects.
Some things like Mage Armor would also change in a similar way. By being fire instead of force, it wouldn't protect against incorporeal attacks. But, wouldn't gain any benefit from being fire, cold, acid or whatever.
Any reason I shouldn't allow energy substitution to replace force with another descriptor?