Agemegos said:
Big issue: indirect fire. The ability to lob grenades, mortar bombs, and howitzer shells out of trenches, over trees, and over hills is invaluable, so we are always going to want the equivalent capability for indirect fire of grenade launchers with each fireteam, mortars with each platoon, field guns with each battalion, and big gun-howitzers with each division, at least.
outside of large bore weapons like shotguns, this stuff cant be done internaly with handguns anyways. you can however do so with a external mount that catch the bullet and use the energy of it to propell the shell. funny thing tho, i recall reading about using lasers for launching satelites. and a indirect fired shell is just a satelite with not enough energy to escape the planets gravity
Big issue: area effect/interdition weapons. Shrapnel shells, machine-guns. Beam weapons are lousy at making an area unsafe to crawl through.
given the change in warfare, interdiction weapons are becoming a nono a they dont see the diffrence between a enemy "soldier" and a civilian. set up a sensor effect and then have the beam shoot a target that matches a profile. a smart interdiction weapon?
Big issue: fog, smoke, dust, light cover (eg. leaves, brush). Ballistic weapons will pierce this stuff, even though it makes for aiming difficulties. But anything that even scatters light will play merry hell with the effectiveness of beams weapons.
depends on the beam realy. if it can damage matter, some leaves will not stop it, and the smoke particles should be no problem either. its just a matter of pumping more energy down the beam
Big issue: shooting from concealment. Remember what your sergeant told you about tracer? The same is true of beam weapons.
depends on the wavelength used. last time i watched a video where they tested a laser used to shoot down a missle, they had to use a ir camera to even see the effects of the laser, the beam was invisible. if one is using ir sensors or similar to spot the beam, one can allso spot the heat flare from the muzzle of the gun. the only change is that you can see the line, if it even stays long. and the reason they stay long today is because we cant pump enough energy down range fast enough. fix that and what you will see is a small line cutting across the field for maybe a second...
Smaller issue: availablity of utility rounds. Beam weapons are likely to make dandy incendiaries, whether you want fire or not. They won't be so handy for delivering tear/retch gas, illumination flares, flashbangs, smoke, marker flares, chaff, line & grapnel rounds….
incendiary may be a problem, yes. but that depend on the flamability of the materials attacked. more often then not, its the time spendt in contact with a source of heat thats the issue. a beam weapon will most likely be a pulse (if you avoid the classical phaser of star trek) and therefor the material will be heated to 1000+ degrees, but at best only a second. last time i checked i had to hold even a open flame of a match to the paper for some seconds to get the paper to realy ignite. if i just touched and then removed i would at best get some smoldering edges.
as for the rest: last time i checked, most of those where hand deliverd allready. at best you have a shotgun that deliver it using a special shell, or a specialized launcher. ok, so you can get a launcher attachment for say a rifle but see my comment about indirect fire earlyer.
Small issue: sublethal munitions.
tune down the energy deliverd so that it pains rather then wounds. problem with rubber bullets and similar is that they still need a hard core so as to stay correctly shaped when fired. other option is specialized loads in a pump-action shotgun or similar large bore launcher.
basicly the problem right now is one of power source. if we can find one that can deliver the needed watts within the time it takes to fire a bullet and still be man portable, then we are looking at a practical beam weapon...