Engines & Empires I: Escape From the Dungeon

Lyhan, the dwarf now calmed, look again on teh other sid eof the door, in hope no one have been alerted by the dwarf's noise.
 

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Kel Chuckles and pats Zajirlum on the back as the dwarf takes his place beside the mage. "Don't worry, Old Z, I'll give you first crack at the next TWO orcs we meet."
 

The eyes of the dwarf shine after hearing the wizard "Thats Great! Old Z will be smashing heads soon enogh! Thanks mate! You know how to cheer me up! Ha ha" the dwarf says, happily.
 

Room 3 - Hour 1 - Turn 5

Kel cracks the door and Lyhan steps forward to peek through, but sure enough, the dwarf has been noisy enough that there's no pretense of stealth to all this action. As soon as Lyhan looks through the door, he sees a quartet of short, squat, red-skinned goblinoids with comically round bodies and spindly arms and legs. The lead kobold (for they are, of course, kobolds) gives a cowardly squeak and turns to flee, but his three fellows are aparently more confident in their numbers -- they all snarl at you and start mashing their fists into their palms, eager for a brawl.

The kobolds win the initiative, and their actions are as follows:

Kobold 1 moves towards the door on the far side of this corridor (which is 10' x 20', by the by) and opens it.
Kobolds 2-4 advance down the hall, and Kobols 2 and 3 move into mêlée range with Lyhan and Zajirlum.
 

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"Z, make a way, that kobold must not warn anyone." If there is a way to the Kobold 1, Lyhan will try to go and attack him, avoind any attack from the otehr if he can. If teh path is blocked, he will try to make a way.
 



Stuck at the rear of the group Dagon can only curse in frustration while he waits for an opportunaty to be useful "Drat if only I had something to throw at the filthy rodents"
 

Kel quickly glances around for something to throw (rock, manacles, boot?) If he sees nothing, he jumps through the doorway to tackle one of the kobold's. (normal attack).

If he DOES see something throwable as a weapon (Was the bread on a plate or something?) He'll pick it up and try to wing it at the fleeing one.
 

Room 3 - Hour 1 - Turn 5 - Rounds 1, 2

Okay, the party's actions are as follows:
Lyhan wants to tumble past the kobolds to engage kobold #1 in mêlée.
Zajirlum wants to attack with his flail.
"Rooks" wants to make a 5' step in and attack.
Kel and Dagon both look for something to throw.

In an OD&D combat (as those of you who are familiar with it already know, I'm sure), everything has to happen in phases, in the following order: movement, shooting, casting, melee. So this is how it goes down.

First, Lyhan attempts to use Acrobatics to move past the line of kobolds. This is a Dex check (+2) against a trained skill (TN 11). Lyhan's roll [9, + 2 Dex] hits it exactly. He flips past the kobolds and moves 15' down the hallway. He is now engaged in mêlée with kobold #1.

Second, Dagon and Kel return to the cell and arm themselves with the remaining two sets of manacles that were on George's body. This is all they can do this round.

Zajirlum attacks kobold #3 with his improvised flail. His roll [10, + 2 mêlée attack] hits. The kobold takes 4 damage and drops to the ground, as good as dead.

Rooks makes a 5' adjustment and attacks kobold #2 with an open-hand strike. His attack roll is a natural 20 - a critical hit! The kobold takes 7 damage and dies instantly.

Round 2

Kobold #4 makes a 5' step forward and attacks Zajirlum with a fist. The kobold's attack roll of 4 is a miss.

Kobold #1 turns and punches at Lyhan. This kobold's attack of 17 hits. Lyhan takes 2 points of damage.
 

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