trimeulose said:
You just answered your own question.
No I didn't. I gave you an answer to one of your questions and asked for clarification on the other. Intelligent items are different.
trimeulose said:
The argument being that since it is a separte magicall property (one that is more rare and individual) that it doesn't interfere with the other enhancement bonus of the weapon.
That's how most of the rare enhancements work. Intelligent items are priced differently from regular items. Basically, you have two different options when creating a magical property/effect for a weapon: A) you can base the cost of the property on an enhancement bonus, such as +2 for Flaming Burst, or B) you can base the cost of the property as a flat gold piece value.
Intelligent items use the A method, but that's a rare case where you see so many magical weapon properties/effects available when the +10 limit doesn't apply, as an intelligent item can have +10 enhancement bonus all on it's own, and it gets all the extra to boot. Like I said, pricing via enhancement bonuses without limitations is a rare case.
Items such as the Sunblade do not use the A method for their rare abilities. They use the B method. A Sunblade is nothing more than a magical weapon with an enhancement bonus and a few rare magical properties.
trimeulose said:
The other argument is that since it is a combat ability put on a weapon that has no limit (in most cases) that it should be counted to the enhancement bonus on a weapon. For instance putting the "sunblade" ability on a greatsword so that it is equal to greatsword and longsword might mean a +4 enhancement bonus equivilent (sp).
You can use that method for any kind of rare property, but you have to figure out what the enhancement bonus equivalent should be. But I can promise you that if you do use this method, you're going to run into a real pricing nightmare, as the cost of the weapon would skyrocket very quickly, and more than likely, the cost would be far higher than the actual value of the weapon in regards to power and usefulness.
Also, Intelligent items are the only time where you see this type of pricing (where you have properties that are based upon enhancement bonus modifiers but they don't actually count against the +10 limit), precisely because they actually do have a limitation. There are only so many properties that an intelligent item can have from each list.
Personally, I just use a flat gold piece value when dealing with non-intelligent weapons and rare properties. I basically just figure out how much the abilities of the Sunblade would be in gold pieces, then I know how much to apply to another weapon.