gamecat said:Can you add, say, Rapier of Puncturing properties to a rapier already bearing +2 enhancement? If so, could you add specific weapon properties to a different weapon type? For example, could I add Souldrinker properties to a longsword when I reach those oh-so-epic levels?
gamecat said:I figured as much, but discretion is still nessesary, as I don't forsee a club of puncturing...
trimeulose said:The only thing I really want to know is if you further enchant a specific magic item how much is the difference in cost??
trimeulose said:would it be treated differently as you would treat the increase in cost for an intelligent item?
trimeulose said:or would it be as if it lended something to the enhancement bonus. a +2 for instance.
kreynolds said:
Why would it?
Just take the old cost and subtract it from the new cost. If you're talkin' about adding on flaming burst, then it's easy. If you're talkin' about some wierd property, you have to figure up the cost of that property first. Then, just subtract the cost of the original weapon from the cost of the new weapon and you have your upgrade price.
trimeulose said:You just answered your own question.
trimeulose said:The argument being that since it is a separte magicall property (one that is more rare and individual) that it doesn't interfere with the other enhancement bonus of the weapon.
trimeulose said:The other argument is that since it is a combat ability put on a weapon that has no limit (in most cases) that it should be counted to the enhancement bonus on a weapon. For instance putting the "sunblade" ability on a greatsword so that it is equal to greatsword and longsword might mean a +4 enhancement bonus equivilent (sp).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.