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Enhancing Specific Weapons

gamecat

Explorer
Can you add, say, Rapier of Puncturing properties to a rapier already bearing +2 enhancement? If so, could you add specific weapon properties to a different weapon type? For example, could I add Souldrinker properties to a longsword when I reach those oh-so-epic levels?
 

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gamecat said:
Can you add, say, Rapier of Puncturing properties to a rapier already bearing +2 enhancement? If so, could you add specific weapon properties to a different weapon type? For example, could I add Souldrinker properties to a longsword when I reach those oh-so-epic levels?

I don't see why not. They're just magical properties.
 


gamecat said:
I figured as much, but discretion is still nessesary, as I don't forsee a club of puncturing...

Exactly. Some types of magical properties just don't belong on certain weapons.

For example, why on earth you would want to put knockback on a whip, when you use it to trip most of the time, I have no idea. :D
 

I'ld have to say yes but treat the specific abilities so that they only go on their type. Like if something goes on a longsword then it can only go on bladed weapons ect.

The only thing I really want to know is if you further enchant a specific magic item how much is the difference in cost?? would it be treated differently as you would treat the increase in cost for an intelligent item? or would it be as if it lended something to the enhancement bonus. a +2 for instance.
 

trimeulose said:
The only thing I really want to know is if you further enchant a specific magic item how much is the difference in cost??

Depends on what you put on it.

trimeulose said:
would it be treated differently as you would treat the increase in cost for an intelligent item?

Why would it?

trimeulose said:
or would it be as if it lended something to the enhancement bonus. a +2 for instance.

Just take the old cost and subtract it from the new cost. If you're talkin' about adding on flaming burst, then it's easy. If you're talkin' about some wierd property, you have to figure up the cost of that property first. Then, just subtract the cost of the original weapon from the cost of the new weapon and you have your upgrade price.
 

kreynolds said:

Why would it?



Just take the old cost and subtract it from the new cost. If you're talkin' about adding on flaming burst, then it's easy. If you're talkin' about some wierd property, you have to figure up the cost of that property first. Then, just subtract the cost of the original weapon from the cost of the new weapon and you have your upgrade price.

You just answered your own question. The argument being that since it is a separte magicall property (one that is more rare and individual) that it doesn't interfere with the other enhancement bonus of the weapon.

The other argument is that since it is a combat ability put on a weapon that has no limit (in most cases) that it should be counted to the enhancement bonus on a weapon. For instance putting the "sunblade" ability on a greatsword so that it is equal to greatsword and longsword might mean a +4 enhancement bonus equivilent (sp).
 

trimeulose said:
You just answered your own question.

No I didn't. I gave you an answer to one of your questions and asked for clarification on the other. Intelligent items are different.

trimeulose said:
The argument being that since it is a separte magicall property (one that is more rare and individual) that it doesn't interfere with the other enhancement bonus of the weapon.

That's how most of the rare enhancements work. Intelligent items are priced differently from regular items. Basically, you have two different options when creating a magical property/effect for a weapon: A) you can base the cost of the property on an enhancement bonus, such as +2 for Flaming Burst, or B) you can base the cost of the property as a flat gold piece value.

Intelligent items use the A method, but that's a rare case where you see so many magical weapon properties/effects available when the +10 limit doesn't apply, as an intelligent item can have +10 enhancement bonus all on it's own, and it gets all the extra to boot. Like I said, pricing via enhancement bonuses without limitations is a rare case.

Items such as the Sunblade do not use the A method for their rare abilities. They use the B method. A Sunblade is nothing more than a magical weapon with an enhancement bonus and a few rare magical properties.

trimeulose said:
The other argument is that since it is a combat ability put on a weapon that has no limit (in most cases) that it should be counted to the enhancement bonus on a weapon. For instance putting the "sunblade" ability on a greatsword so that it is equal to greatsword and longsword might mean a +4 enhancement bonus equivilent (sp).

You can use that method for any kind of rare property, but you have to figure out what the enhancement bonus equivalent should be. But I can promise you that if you do use this method, you're going to run into a real pricing nightmare, as the cost of the weapon would skyrocket very quickly, and more than likely, the cost would be far higher than the actual value of the weapon in regards to power and usefulness.

Also, Intelligent items are the only time where you see this type of pricing (where you have properties that are based upon enhancement bonus modifiers but they don't actually count against the +10 limit), precisely because they actually do have a limitation. There are only so many properties that an intelligent item can have from each list.

Personally, I just use a flat gold piece value when dealing with non-intelligent weapons and rare properties. I basically just figure out how much the abilities of the Sunblade would be in gold pieces, then I know how much to apply to another weapon.
 

Wellll.....

How much WOULD you price the Sunblade ability :)

Was thinking of making a weapon with that ability, and was unsure how to price it. Many thanks in advance.
 

While we are on the subject...

Could anyone break down the Sun Blade. It has several diffrent abilities that have no 3rd edition prices.

The pluses to undead for one. That was a second edition weapon ability, ie.. +2 sword and +4 vs undead. How would this cost to the weapon. Would it be a plus or a gold cost added to the total?

No clue how the short sword/bastard sword ability would work out. Any ideas?

The Sun Blade cost is 50,335 gold.

+2 enhancement is 8000.

Anyone got a clue as to how the rest breaks down? Any help would be appreciated. :confused:
 

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