Centaur
First Post
Has anyone done any work with regards to using the Spellcraft skill to enhance spell aspects in the D20 system.
The PHB has a breif discusion on using Spellcraft to make a binding diagram to help with plannar binding spells. However, is this the limit on what is possible or should the area be expanded.
What about using spellcraft to create a teleport target. Once created (DC 25 say) then anyone who knows this target symbol can teleport to it without knowing where exactly it is. This way, a Wizard could give another wizard a piece of parchment with a copy of the symbol on it and say: "this is were you can find me Bob". Then the wizard could just "Teleport to the Symbol" without having to know where it is. The other benefit here would be an increase in targeting accuracy, say by one or two steps on the table, if not better.
Of course, if you use this, what happens if two copies of the target exist. Which one do you land at. Can this target path be hijacked or is the first one the only valid one. Can this symbol be drawn in the dirt at every camp the wizard makes while on an adventure so that colleags can always find him.
What are some other ways to use spellcraft to enhance spell casting. Could it be used to enhance the duration of "Magic Circle" spells but make them non-mobile in exchange?
If lots of circle and diagram like enhancements are concieved, should a new skill be introduced to cover the effect such as Circle Mastery or Knowledge: Circles?
Any thoughts?
The PHB has a breif discusion on using Spellcraft to make a binding diagram to help with plannar binding spells. However, is this the limit on what is possible or should the area be expanded.
What about using spellcraft to create a teleport target. Once created (DC 25 say) then anyone who knows this target symbol can teleport to it without knowing where exactly it is. This way, a Wizard could give another wizard a piece of parchment with a copy of the symbol on it and say: "this is were you can find me Bob". Then the wizard could just "Teleport to the Symbol" without having to know where it is. The other benefit here would be an increase in targeting accuracy, say by one or two steps on the table, if not better.
Of course, if you use this, what happens if two copies of the target exist. Which one do you land at. Can this target path be hijacked or is the first one the only valid one. Can this symbol be drawn in the dirt at every camp the wizard makes while on an adventure so that colleags can always find him.
What are some other ways to use spellcraft to enhance spell casting. Could it be used to enhance the duration of "Magic Circle" spells but make them non-mobile in exchange?
If lots of circle and diagram like enhancements are concieved, should a new skill be introduced to cover the effect such as Circle Mastery or Knowledge: Circles?
Any thoughts?