Harker Wade said:I guess I was thinking that failing the DC would mean the spell is cast without the intended meta-magic effect.
Stikes me as lacking consequence for failed actions. Allow your player to make the spell craft check at some DC, if he makes it, the the spell goes off with the enhancement. If he fails, he looses the spell altogether. Just like failing a concentration check to cast defensively to avoid AoO.Harker Wade said:I guess I was thinking that failing the DC would mean the spell is cast without the intended meta-magic effect. And a roll of "1" would mean loss of the spell.
Umbran said:This variant would mean that all casters have access to the entire list of the same powers. Blandness ensues.
Mark Chance said:That's just a bald assertion.
There's no obvious justification for it. It may even seem counterintuitive. IOW, more choices for everyone means a larger number of combinations which yields more variety.
Umbran said:
Homogenization of abilities may allow a given character more options on a particular action, but it tends to make any two characters more alike.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.