So I retro-force-fitted what went down. And it worked great (albeit took a long time to play out).
Iymrith knows about the party -
she did a Foretell Future thing, and the party knows that she knows. They also know that she doesn't know that they know.....whew.
Anyways, they had agreed to avenge Eigoron (cloud giant ghost in the Oracle, son of Blagothkus, last heard of floating above Parnast).
They had also agreed to
rescue Felgolos' whacky baccy from Iymrith's kids.
They also had the option to go straight to Maelstrom.
So they did the second quest first, nominally to get more allies on board before going to Maelstrom. Not quite sure how having a dragon on board would help them with the giants (except maybe for proving that they can shapechange naturally), but anyways...
So they killed the two Blues near Ascore, then hung out just south of the Vordrorn Forest waiting for Felgolos. They wanted to trade up, and hopefully get the required component for
Scry, so they a couple of PCs via
Windwalk to Citadel Adbar. The Citadel welcomed them as heroes for their trashing of Ironslag, so I gave them a truckload of free stuff and good trades. The Adbar folks detail how the entire region is at war - the Smallkin are fighting Giant incursions on all fronts (Hill, Frost, and Stone. No sign of Cloud or Storm, and the party already stopped the Fire Giants.)
I had decided to have Countess Sansuri in the Castle after all, and have her husband - Count Blagothkus - in Maelstrom. Blag has been tricked by Iymrith to have the Clouds raid metallic dragon lairs in search of some mythical Dragon treasure, and Iymrith provides perfect intelligence on where and how to capture them, the smaller ones at least.
So that fits a nice trifecta, the three main groups that can prevent Tiamat's return - Smallkin, Giants, and Metallics - are all fighting each other.....
So, meanwhile, back at the Vornrord, the wood elf Ranger went poking about, looking for elves and undead. He met the former, and they told him they had seen a cloud giant crew float down to a young Copper dragon, shackle it up and take it away to the floating castle.
While they are figuring that out, they cast
Scry on Felgolos. They immediately saw that he was also shackled, with cloud giant 'technology'.
They did some triangulation and headed after the castle, eventually catching up with it over the Nether Mountains, just in time to see the cloud giants shackling a young Silver dragon inside the castle.
They used
Windwalk pretty effectively to sneak around the place. They found the three dragons (in Room 8) and unshackled them, and entered the griffon room (Room 7).....but forgot to silence the griffons somehow first.
The alarm is raised.
The party initially decide to dig themselves into Room 7,
Wall of Stone on the flyport. They were a little concerned by the drainage grate in the floor, but quickly forgot about it.
Exxxxxxcellent......
The Party Crew:
L12 Bard
L12 Paladin
L12 Sorceror
L12 Druid
L12 Ranger
L12 Barbarian
Harshnag
Felgolos - Adult Bronze, with Ancient HP, down about half at start
Hala - Young Copper, with Adult HP, down about two-thirds at start
Orelia - Young Silver, with Adult HP, down about a third at start
Countess Sansuri and her Castellan organize the defenders. I added a few bodies, and used a bunch of
demetrios' Giant Elites.
Countess Sansuri - as Cloud Giant Countess - start in Area 1
Castellan - as Cloud Giant Smiling One - start in Area 1
coordinating the attack
4 regular Cloud Giants in the corridor outside room 4
second wave.
4 Cloud Giant Oathguards in room 3
leading the charge
6 regular Cloud Giants - start on the cloud outside Room 7, the nasty surprise...
they will tunnel into the slush under the grate in Room 7. They will cast
Weather Control to generate fog, and then enter the room via
Gaseous Form. At least that was the battleplan
To cut a long story short, the party did really well. They changed their plan to dig in, and marched down the corridor towards Room 3, with Felgolos in halfling form (since he wouldn't really fit in the corridor). All hell broke loose. The tunnelling giants were totally crowd-controlled out of the fight with the
Wall of Stone being relocated to the Door to the corridor. (I ruled that the Giants could inflict 8 attacks on the Door and Wall every round, but I still needed to do about 700HP before they broke through).
The Oathguards were nastee, but the party - with an injection of Bronze - were nastier.
It was an insane fight, and the Countess and Castellan never really got into it, because of their positioning. Hundreds of points of damage inflicted and received, total victory for the party.
Lots of fun. Clean-up next time.