This thread is intended to be a resource for DMs who want to run The Wild Beyond the Witchlight. Feel free to post your questions, experiences, and ideas for tweaking the adventure here!
But she's frozen and they know that. Why would they run.The only thing that comes to mind since I haven't gotten the book yet, but especially if your doing a Pacifist Route or really anger the Hags of the Hourglass Coven, is have all three of them appear before the party as they reach the gates to the Palace of the Heart's Desire, ready to take their spite out on them, only for everyone to hear some sort of Hideous Laughter deep from within the Palace and all three Hags just GET THE DUCK OUTTA DODGE because they already know who the laughter belongs to.
I think the only way to get to those locations is through the the Hall of Hatches (P34). I'm not sure how you get back out without flying.Well, I just found a rather ugly issue with the Palace: rooms P31, P47, P48a, P49, and P50 collectively don't have a connection to the rest of the palace! It looks like the four stairs that go up to P48b, P48d, P48e, and P48g would do this, but they just lead to dead ends. And it's not supposed to be isolated - the throne room for the palace (P31) is there. It would be possible to fly between some balconies, but that seems to be an inconvenient set-up to access one of the main rooms of the palace! Obviously this can be rectified by allowing one or more of the other P48 rooms to have doors to the interior, but it's still a playtesting oversight on their part...
i made these wo brigands tollway images if anyone wants them.I'm planning to use TWBTW if my players enter a portal they will likely encounter. Will be ignoring the Carnival completely. Some of my ideas and questions:
-the portal in question is in a forest the party will be visiting for other reasons. I'm planning on planting some fey residents of Prismeer in the forest: folks who fled or who have been exiled due to the shift in Prismeer.
-I'm thinking of doing away with Zybilna's dual identity.
-party will either be 5th or 6th level when/if they use the portal, so I'm going to have to beef up encounters (although I am hoping that they will choose non-combat solutions when possible)
-I wish there was a map of Brigand's tollway.
-In the slanty tower encounter, it is mentioned in passing that the players might be able to open the cage without the key, but no ideas are given for how that might happen. Any suggestions?