Hey folks, been running ToFW for a few sessions with my group now and as we approach the casino next session I've been struggling a bit with Shemeshka's motivations in the grand scheme of things, I'm seeing a lot of great ideas here!
I've been mapping out the campaign, heavily integrating a lot of SonneillonV's popular Reddit edits (
found here) having the party work for Renee the Time Dragon before they got glitched, but was still struggling with why Shemeshka was doing any of this. Yeah she's a mob boss info broker in the middle of a huge web of schemes and plans, but what ultimately puts her at odds with Renee? Just wanting to upset the balance of the Blood War and profit off the chaos seems a little... base for someone like Shemeshka, who as written seems to care much more about favors and secrets than something as banal as money, of which she seems to already have as much as she wants.
Then I read through these posts, got some great ideas, and am rewriting Shemeshka's motivation entirely. She's not looking to upset the Blood War for profit. She's doing it as a favor to Orcus. Having a favor from a demon lord in your back pocket seems like a MUCH more tempting goal than what the module has written for her, and like others have mentioned here, bringing Orcus back ties the book much more closely in to the Great Modron March instead of just using it as flavor. Shemeshka's goal is to tilt the Blood War in favor of Orcus. Orcus has much clearer goals (kill the universe and raise them as zombies) and is easier to write for. This means that Shemeshka is acting as a liutenant of Orcus instead of the BBEG of ToFW.
Thankfully, I see this as meaning you have very little to change about the book or even the fight against Shemeshka in her pocket dimension. This also allows you to add another antagonist to the campaign in the form of more blatant followers of Orcus. In my mind, the followers of Orcus will be high level undead such that are searching for components of the Wand of Orcus to gain favor with him, but Shemeshka has been trying to do that herself for the same reason. This would even allow you to bring in opponents of undeath like the Raven Queen as party patrons. And the only additions you would need for the encounters at lower levels would be to sprinkle in bits and pieces about Orcus and encounters with undead throughout their march through the Outlands. No need to cut anything RAW, just adding on.
And ultimately, after defeating Shemeshka in her pocket dimension, there is one more fight for this 17th level party, and I can actually have them fight Orcus himself. Now, Orcus has a CR of 26 according to his stat block in the Tome of Foes, so a normal party couldn't handle that. Which is why I'll have Renee (Ancient Time Dragon, CR 26) come in and help in the fight. This allows the party to have a final epic fight against Orcus, or fight his minions while a Huge demon fights a Huge dragon in the background, while cleaning up the narrative so that the party has a clearer and more direct campaign goal achievement (you stopped the demon lord Orcus from ascending and turning everyone into zombies). Hell, you could have the battle take place in Sigil somehow to wrap up the campaign in a neat bow.
Honestly this post was more so I could get my ideas out than anything else, so thanks for listen to my rambles!