Lowcountry Low Roller
Updated the index and the DMs Guild cross-reference.
Thanks for sharing your thoughts.This timeline gives the PCs about a month and a half between the events of Chapter 1 and the culmination of the adventure. It gives them roughly 15 days between the fireball and the Masquerade Ball. I am trying to minimize the McGuffin hunt and maximize the heist elements of the adventure.
I can only see it being an issue if your follow-up campaign (be it Dungeon of the Mad Mage or something else) featured a lot of fiends or undead. Otherwise it’s not a big deal at all.I asked this a while ago, but does anybody have any opinions about a Mace of Disruption (potentially) falling into the hands of level 4-5 characters?
I'm prepping for my next session, and I've been thinking about how, as written, there's really no way for the PCs to afford to get Trollskull Manor up and running as a fully-renovated and licensed tavern *before* they get their share of 500,000 gold coins in the Vault of Dragons.
Unless they take out a loan from somebody. Conveniently, the adventure establishes at least four people/groups who are in the moneylending business: Mirt, the Cassalanters, the Irlingstars, and Istrid Horn.
Unfortunately, the subject of how to go about securing a loan is never broached.
Although Istrid's description talks about her rates being comparable to those of the Cassalanters, it doesn't specify what any of their rates actually are.
Anyone got any thoughts on the matter?
Good ideas. Thanks.Maybe Mirt's rate is based on the renown of the characters with the Harpers... the higher your renown, lower is the interest rate. I think it would be interesting to make the Cassalanters the most tempting offer, paint them in a nice tone and low rates, make the characters like them. Then, even if they're not your main villains, they can affect the story latter.
Makes all the difference.
Lastly, not all of the missions are level appropriate. Take the second Harpers mission, for instance: A single gazer is holed up in some lady's shop. My party wasted the gazer in the sewer. It never even got to fire off a single eye ray. They were 1st level then. This sidequest is aimed at 3rd level PCs. What a joke!
This is starting to really bug me about WotC's adventures. They never reveal what an encounter was actually designed for (making one start to think that there was little to no consideration made, just went for what seemed cool... it can't really be that, but the fact that they're not willing to document the challenge, i.e. Easy, Medium, Hard, Deadly for 4 PCs at Level X, makes it appear that way).