Enlarge Person and Reach Weapons


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Just for the record, Expansion- the Psionic version of Enlarge (normally only available to PsyWars)- is capable of 2 increases in size...

IOW, where Enlarge could make a Small Creature into a Medium Creature, Expansion could make it into a Large creature.
 

epochrpg said:
Hey, i know this is off topic, but what AWESOME program are you using to make these battlegrids? This would be really cool for running a play by post game!

I thought so too ... excellent job Frank. ;)
 

Dannyalcatraz said:
Just for the record, Expansion- the Psionic version of Enlarge (normally only available to PsyWars)- is capable of 2 increases in size...

IOW, where Enlarge could make a Small Creature into a Medium Creature, Expansion could make it into a Large creature.
Small becoming large is not the problem...

...the problem is when medium becomes huge.

Ack, newer style eats too much mem...

http://www.d20srd.org/srd/psionic/powers/expansion.htm


Thanks for the compliments..

http://www.odinsrealm.com/tatakau/ has some nice collections
http://videogamesprites.net/ has Final fantasy sprites up the wazoo
http://www.panelmonkey.org/ has great sheets of sprites.
http://a.domaindlx.com/kelvena/ has the Final Fantasy 1 & 2 remake sprites.

Avoid The video game museum, if my hunch is correct, that page has some really agro spyware.
 
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Small becoming large is not the problem...

...the problem is when medium becomes huge.

Not quite...the REAL problem is when a medium creature with Powerful Build becomes huge!

This is why Half-Giant PsyWars should ALWAYS take a Reach weapon!
 

Dannyalcatraz said:
Not quite...the REAL problem is when a medium creature with Powerful Build becomes huge!

This is why Half-Giant PsyWars should ALWAYS take a Reach weapon!
Damage can hurt, but the battlefield control is what will really matter. His glaive would be 4d8 rather than 3d8. 4.5 more points of damage. The fact his dex has taken a 4 point hit will reduce how many AoO's he can take, but most foes won't give him many AoOs in the first place if they can help it.
 

Oh, I know battlefield control...

I usually combo such PCs with armor spikes or IUC... Get inside my main weapon's reach, and I'll pummel you anyway.

Add to that the DCv1's list of polearm feats that let you do things like add 5' reach or choke up on your grip (so you can hit adjacent foes) or use a polearm (almost) like it was a double weapon, etc., and the big guy will get to use nearly every AoO he gets.

Plus, if I'm allowed to do it, I also opt to take the Heavy Weapons feat from Magic of Faerun, so the reach weapon is made of magically tempered gold or platinum...which further increases the base damage.

And, BTW...I'll occasionally opt for a polearm like the Greatspear. Exotic? Yes...but with a base damage of 2d6, reach, AND range in the hands of this PC, and it gets ugly.
 

Dannyalcatraz said:
And, BTW...I'll occasionally opt for a polearm like the Greatspear. Exotic? Yes...but with a base damage of 2d6, reach, AND range in the hands of this PC, and it gets ugly.
Greatspear is a fine weapon, balanced by the standards of the core exotic weapons. Since it does NOT have the Set Vs. Charge option, it is like a 1d10 glaive upped to 2d6. Trading slashing off to get pierceing is usually the short end of the stick since there are more Zombies, Ents and other things with DR Slashing than DR piercing.
 

Trading slashing off to get pierceing is usually the short end of the stick since there are more Zombies, Ents and other things with DR Slashing than DR piercing.

Which is why, if not my primary weapon, my backup weapon is ALWAYS a bludgeoning weapon. Flails, Morningstars, and the Maul (essentially the blunt bastard sword) are my faves.

Also, if you use 3rd party stuff, you can find the Bisento in AEG's Rokugan version of OA. Its 1d12 Martial, not ranged, but you still get the reach. Quite nice. I used that one with a Githzerai Monk/PsyWar who was getting to use most of his 7AoOs per round...
 

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