Enlarge Person Ring

Trainz
So there. :p
Thanks for the suggestions. I think that the "Spell effect" formula from pg285 DMG3.5
is completely messed up. I haven't found a single item's price that follows that rule.
(but I haven't priced everything)
 

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xeno_eleusis said:
I did some math and I don't think that it should be more
than a +3 item at 18,000, so what about the average
between a +2 and a +3, (8,000+18,000)/2

13,000 gp for ring of Enlarge Person?
Minimum.

But, yeah, it begins to be in the realm of the reasonable at this price. I would go for 20,000 g.p. myself.

Thanks for the suggestions.
I live to serve.

I think that the "Spell effect" formula from pg285 DMG3.5
is completely messed up.
Yeah, most of us here came to the same conclusion. But, hey, ANY guideline is better than NO guidelines... I guess...
 

They don't have a working mechanic for the difference of short duration spells and long duration spells put into magic items. That's why.
 





There is a 'ring of growth' in savage species. 1/day for 9 minutes for 18k. Although personally I think that is way overpriced ;) 18k for unlimited use per day would probably be fine. That way it would take an action to activate, last for X amount of time, and then wear off. For an item that didnt have to be activated I'd probably put it at 30k.

Edit: oh, they dont use enlarge person by the way, they use a modified animal growth ;)
 
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dcollins said:
For 3.5 enlarge person, it's underpriced. 100% growth, +2 Str, increased reach, increased damage dice. Of course, the altered 3.5 spell itself is probably too powerful for 1st level: nearly halfway to righteous might.

Actually, Enlarge Person is FAR less powerful than Righteous Might. Enlarge Person gives you a +2 to strength, gives you more reach, and makes your weapon do more damage- and that's where the advantages end. All your attacks suffer a -1 Size penalty, so your attack bonus stays exactly the same (with the +2 to Strength), your Dexterity reduces by 2, and your AC suffers a size penalty as well. So you get a +1 to damage, a bit higher damage dice, more reach, and you take a -2 to AC, and a -1 to ranged attacks.

Righteous Might, however, gives you a +8 to Strength, +4 to Constitution, +4 to Natural Armor, and Damage Reduction of 5, 10, or 15/good or evil, depending on your alignment. And your weapon deals more damage, and yo uget reach. The only penalties you get are the -1 to attacks and AC. Now, if you honestly consider Enlarge Person "nearly halfway to Righteous Might", then go ahead and keep on believing that.

Anyway, I've actually been trying to figure something out.... what would you guys price a ring of Enlarge Person 1/day? By the guidelines, it would cost 360 gp (Spell level 1 x caster level 1 x Command Word 1800, divided by 5), but that just seems too cheap for me. I realize that the guidelines are just guidelines, which is why I'm asking. Would you guys think it should cost more? Less? Sound right? In other words, should items of Enlarge Person follow the guidelines, or are ad-hoc judgments necessary?
 

Some of the biggest advantages of both enlargelike spells that you forgot: +4 to trips, bull rushs, disarms and the whole other stuff.
 

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