jgsugden
Legend
For the record, I am not allowing many 'permanent' items in my game anymore. Beyond weapons, armor and things that give bonuses to AC or saves, most items work by casting a spell on the user.
The major problem with items is that making an item with a duration that is normally 1 rd / lvl into apaermanent item is far different than making an item with a duration of 1 hour / lvl into an item.
Under, my system, PCs can still construct permanent items for spells that have durations measured in hours. For instance, if a PC designs an item with three charges a day, a caster level of 8 and a duration of 1 hour per level, I allow this to be created into a permanent item.
I find this approach helps keep things on track for cost a bit better than the flat use of the DMG formulas.
The major problem with items is that making an item with a duration that is normally 1 rd / lvl into apaermanent item is far different than making an item with a duration of 1 hour / lvl into an item.
Under, my system, PCs can still construct permanent items for spells that have durations measured in hours. For instance, if a PC designs an item with three charges a day, a caster level of 8 and a duration of 1 hour per level, I allow this to be created into a permanent item.
I find this approach helps keep things on track for cost a bit better than the flat use of the DMG formulas.