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For the record, I am not allowing many 'permanent' items in my game anymore. Beyond weapons, armor and things that give bonuses to AC or saves, most items work by casting a spell on the user.

The major problem with items is that making an item with a duration that is normally 1 rd / lvl into apaermanent item is far different than making an item with a duration of 1 hour / lvl into an item.

Under, my system, PCs can still construct permanent items for spells that have durations measured in hours. For instance, if a PC designs an item with three charges a day, a caster level of 8 and a duration of 1 hour per level, I allow this to be created into a permanent item.

I find this approach helps keep things on track for cost a bit better than the flat use of the DMG formulas.
 

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3.5 has rules for making items more expensive when the base spell's duration is rounds per level, minutes per level, etc.

However, they can still be abused, as can the ability to make items that just cast a spell an unlimited number of times.
 

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