Olive
Explorer
I used to have a cleric with access to the nature domain in the party in the old game I ran but the player was a bit odd and didn't really engage with game at all (plus could only cast entangle once a day so it wasn't too much of an issue). That said the spell Entangle always seemed a but powerful
Now I'm running a new game with a druid in it and the player is much more switched on. He cast Entangle in the first session the other day and it suddenly occurred to me that we might have been misusing the spell all these years.
Here's the spell
Entangled isn't defined here but it had never occurred to me to look it up as a condition. So I did and found this:
This makes it considerable less powerful than a plain language interpretation is prone to do. But I just thought I'd check that as a RAW interpretation, the spell means that the targets are subject to the condition if they fail their saves.
Right?
Now I'm running a new game with a druid in it and the player is much more switched on. He cast Entangle in the first session the other day and it suddenly occurred to me that we might have been misusing the spell all these years.
Here's the spell
SRD Spells said:Entangle
Transmutation
Level: Drd 1, Plant 1, Rgr 1
Components: V, S, DF
Casting Time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Area: Plants in a 40-ft.-radius spread
Duration: 1 min./level (D)
Saving Throw: Reflex partial; see text
Spell Resistance: No
Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.
Note: The effects of the spell may be altered somewhat, based on the nature of the entangling plants.
Entangled isn't defined here but it had never occurred to me to look it up as a condition. So I did and found this:
SRD Abilities and Conditions said:Entangled: The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.
This makes it considerable less powerful than a plain language interpretation is prone to do. But I just thought I'd check that as a RAW interpretation, the spell means that the targets are subject to the condition if they fail their saves.
Right?
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