ENWorld Adventure Path: A Modest Proposal

everyone else interested in doing an established setting? I personally wouldn't mind putting the path in its own custom campaign setting. If we are going to take characters from 1 to 20 (that's the plan right?) then we would have enough material for a small part of the world.
 

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I'll be in ADVPATH tonight till about 10:30 pm est. It's our weekly DLA meeting after that.

As for plotlines - no nothing is set in stone. But we DO need to move forward with speciifcs. I would suggest. however:

1 - the game world be generic fantasy, plug n play. By this I mean a FR/GreyHawkish/DLish std D&D high fantasy setting - the three published settings of WotC in this vein. (See notes on Eberron later)

I do agree with creating sidebars for adapting whatever it is we do to WotC published settings.

Please do remember though that most people are not going to run this as a self-contained unit. They will pick out adventures, Maps and locales, encounters, NPCs, and magic items to use and adapt for use in their own campaigns. Accordingly, those adventures which take place: in dungeon-ruins, castles, wilderness, docksides and ships - the most iconic and commonplace of D&D location based gaming will get the most use by everyone.

It is for this reason that a plotline which permits a reasonable amount of dungeon crawling is important.

2 - I think it is a big mistake to attempt to detail the game world per se. That is a never-ending battle with feature creep and will serve to alienate all the DMs of the FR/GH/DL/HF Homebrew DMs that want to use it for their world.

I think we should limit detailing areas to those the Adv Path specifcally takes place in. Focus on mapping small settlements and small towns outside of interior areas except where it cannot be avoided and we must go to a larger area.

Then put in sidebars for each of the three published std WotC High Fantasy settings. I do not mean to exclude Eberron from the FR/GH/DL triumvirate, but Eberron certainly DOES have a different feel. If there is an Eberron fan who wants to help with "adapting the adventure to Eberron" sidebars, I would be happy to do that too.
 
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A bump to mention that this Thursday night, MArch 24, 2005 we'll be in the IRC channel to discuss the project further.

/server chat.psionics.net
/join channel #ADVPATH
 

Sigh

I've been busier than I wanted to be this week and not in the channel much. If timelines are forming, could someone post them here so I can try and conform to them?
 


I'm still intersted. I think we need more of a schedule, though, or some dates to have certain things decided. I havn't been to the chatroom lately, have we settled on a plot? If we have then what's the next step? If we havn't, we should probably have some kind of submission/voting process that has to be completed by X time or something like that.
 



I've been brutally busy and will be tonight and tomorrow night as well.

I propose Thursday night, March 31, 9:30 pm est, we have the meeting in IRC, make some decisions and go forward.
 

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